DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
Official plugin release page:
https://forums.rpgmakerweb.com/index.php?threads/daes-actor-inventories-mz.139614/

Have you ever tried having multiple inventories that you were switching in-between using events or custom scripts, because your game switches between different parties but for some reason default MV/MZ doesn't allow you to have seperate inventories for each character? Well fear not, this solves that, and more!

For now, this plugin makes each actor have it's own inventory, with the ability to transfer items between inventories. The plugin is still in active development, so feel free to try it out and/or post suggestions on what else I could add/change.

Link: Download here

PS: Make sure to watch this post if you want to be notified when this plugin gets officially released!

1.PNG2.PNG3.PNG4.PNG5.PNG
 
Last edited:

Furia25

Villager
Member
Joined
Mar 18, 2019
Messages
18
Reaction score
8
First Language
French
Primarily Uses
RMMV

Furia25

Villager
Member
Joined
Mar 18, 2019
Messages
18
Reaction score
8
First Language
French
Primarily Uses
RMMV
Thanks ^^ feel free to try it out and let me know if you'd like to see anything extra added/changed
I cant :kaocry:I don't have rpg maker mz, is it compatible on mv?
 

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
Added a number window, that allows you to determine the amount of a specific item you want to transfer from one actor to another :LZSjoy:
 

Xana43

Regular
Regular
Joined
Dec 26, 2020
Messages
47
Reaction score
14
First Language
English
Primarily Uses
RMMZ
Added a number window, that allows you to determine the amount of a specific item you want to transfer from one actor to another :LZSjoy:
I've got around to testing the most recent version, it's working pretty well, it's even fully compatible with visuastella's menus and what not. I will say there needs to be some optimization work done, because (for me at least) there was a bit of a memory leak when items were being transferred between characters.
 

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
I've got around to testing the most recent version, it's working pretty well, it's even fully compatible with visuastella's menus and what not. I will say there needs to be some optimization work done, because (for me at least) there was a bit of a memory leak when items were being transferred between characters.
Thanks for the feedback! The memory leak could have been due to either the console logs, or the way I was handling object transfer between party and actors.
I've removed all console logs, and have made the object transfer go from quadratic to linear time (relative to the number of party members), which should hopefully fix the memory leak ^^ Let me know if it helps!
 

Xana43

Regular
Regular
Joined
Dec 26, 2020
Messages
47
Reaction score
14
First Language
English
Primarily Uses
RMMZ
Thanks for the feedback! The memory leak could have been due to either the console logs, or the way I was handling object transfer between party and actors.
I've removed all console logs, and have made the object transfer go from quadratic to linear time (relative to the number of party members), which should hopefully fix the memory leak ^^ Let me know if it helps!
ok, memory issues solved. One last issue i've found is that for some reason i'm allowed to select empty space and exchange it with another character. it doesn't seem to do anything thankfully so it's not a high priority bug, but I suspect people might get confused as to why they can exchange nothing to another character.
 

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
ok, memory issues solved. One last issue i've found is that for some reason i'm allowed to select empty space and exchange it with another character. it doesn't seem to do anything thankfully so it's not a high priority bug, but I suspect people might get confused as to why they can exchange nothing to another character.
Mm I see, looks like this needs a check to see if the item selected is actually an item or nothing at all
I'll take care of that later today and upload the update ^^ thanks for pointing that out, appreciate it :LZSsmile:
 

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
@Xana43 Alright! I've updated the plugin with the fix to the issue, and will be moving this plugin from "in-development" to "initial release". Of course, it will have ongoing support after its release, so user feedback would be very much appreciated.
 

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
The plugin has been released in the MZ plugin releases! Go check it out:
 

Passingbyposts

Regular
Regular
Joined
Sep 12, 2016
Messages
107
Reaction score
68
First Language
English
Primarily Uses
This is a plugin and it working with Visu is a huge plus wont issue though or request in the paid version

Can we disable the item text somehow

im normally running this
1630146939363.png

plugin seems to work great but it causes this


ALSO : A disable exchange command would be amazing to have :ewat:
1630146920658.png
 
Last edited:

DaedraTalos

Evil Plugin Overlord
Regular
Joined
Jul 8, 2016
Messages
173
Reaction score
173
First Language
English
Primarily Uses
RMMZ
This is a plugin and it working with Visu is a huge plus wont issue though or request in the paid version
Hey there! Adding those plugin parameters should be pretty easy, I'll add them to make it more modifiable for each user ^^
PS: could you post this in the new post for this plugin that I have linked at the top of this page? This page isn't active anymore as the official release post has already been released
(Here: https://forums.rpgmakerweb.com/index.php?threads/daes-actor-inventories-mz.139614/)
 

jcruise

Villager
Member
Joined
May 4, 2020
Messages
28
Reaction score
8
First Language
English
Primarily Uses
RMMV
This looks fantastic. Quick question - is there a way to turn actor inventory functionality on and off? I'm considering having a "hard mode" in my game, and in hard mode, the player would need to use individual actor inventories.
 

Latest Threads

Latest Posts

Latest Profile Posts

I wish I could hold interest in anything long enough to master it.
so, for like the entire duration of me working on my game, I've wanted to see how possible it is to make SOME kind of turn based team fighting game and if I can pull off what's in my notes, I think I'll be satisfied.
Colossi.gif
Getting somewhat tired of drawing these castles now :LZSlol:
"ight time to finna boot up the DQ11 demo i downloaded--"

>crafting system

trash-computer.gif


...

nope. *uninstalls*
Working on a new battler again! :D
1696388624255.png

Forum statistics

Threads
135,033
Messages
1,253,157
Members
177,996
Latest member
basilfromomoriplush
Top