DaedraTalos

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Equip Requirements - Version 1.0

RPG Maker MV Plugin

@DaedraTalos & @TwentyFree

Introduction

Add requirements for equipment to be equipped and unequipped!

Features

Add requirements for equipment to be equipped and unequipped!

This plugin takes advantage of the plugin parameters, and does not require any armor tags.

Instructions:

  1. Add as many EquipRequirement structs as you want, in the list in the parameters.
  2. For each EquipRequirementstruct, add the following:
    1. name: The visual name of the armor requirement, to help you easily identify it.
    2. Armor ID: The ID of the armor you want these requirements to apply to.
    3. Equip Requirements: The requirements you want to have fulfilled for the armor to be equippable.
    4. Unequip Requirements: The requirements you want to have fulfilled for the armor to be unequippable.
  3. In the Equip / Unequip requirements, you can add Requirementstructs.
    1. name: The visual name of the specific requirement, to help you easily identify it.
    2. Armor ID: the ID of the armor to already be equipped/not equipped for this requirement to be fulfilled. (can be left on None/0 if you simply want to have the script run without checking for any armor)
    3. type: whether this armor must be equipped, or unequipped, in order to fulfill this requirement.
    4. script: a script to run that must return either true or false. If true, the requirement is fulfilled.(note: to fulfill the requirement, the script must return true, and the specified armor must be already equipped/not equipped (or set to None/0))

How To Use
  • Copy the "DAE_EquipRequirements.js" file into your project's /js/plugins/ folder.
  • Activate the plugin by using the 'Plugin Manager'
  • Read the short documentation (help file) and try it out yourself!
  • Need any help? Comment on this thread!
Plugin Click here to get it! (includes paid version for commercial, and free version for non-commercial)

Credit:
DaedraKyne (@DaedraTalos) and @TwentyFree

Terms
Free for any non-commercial game, by downloading the demo available at the itch.io page.
For commercial games, you need to buy the paid itch.io version.

Updates
2020-07-27 - Version 1.0 - Released the plugin
 

DaedraTalos

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Update 1: Fixed an issue with the demo where it could not properly parse the plugin parameters, due to the file name.
 

xabileug

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I'm looking something like this compatible with tomoaky's tm_card, yes conditional reqs for equipping cards.
 

DaedraTalos

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I'm looking something like this compatible with tomoaky's tm_card, yes conditional reqs for equipping cards.
Hey there ^^ Could you send me the link to that plugin's post / page? I could probably put together a quick compatibility patch that'll allow for requirements on cards too
 

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Still alive! Totally did not finish in time for the Jam (boy that's late) but tl;dr of the last half a year is Work term -> Covid Lockdown -> Sick... again -> Full time Employment. Game stuff has been on hiatus but got a new graphics tablet so hopefully updates again soon. =D
Going on hiatus. Won't be back until mid October.:LZSoops:
Just read the English lyrics for Despacito. Ramen aint innocent no more! :kaodes:
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.

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