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Hello!

This topic is about damage multipliers and reductions, specifically from the enemy's attributions.

The question is : Should the damage bonus or reduction from the enemy's weakness/resistance always be the same with every enemy or should it vary?

Before I use my example, I will be excluding element absorption, and element reflection.
My two examples is:

  • Universally, every enemy that has a weakness will take 200% damage, while with resistance to an element will take 50% damage. Of course, enemies that are completely immune to elements will take 0% damage. 
  • On the other hand, every enemy has different percentages to their weakness or resistance. Both Enemy A and Enemy B are weak to fire and resists earth, however their percentages are different : Enemy A takes 150% damage from fire and takes 78% damage from earthEnemy B takes 325% damage from fire and takes 23% damage from earth.
As for myself, I prefer a universal percentage with every enemy. It seems more organized and helps me calculate what my character's damage will do whenever they perform a skill that has an element the enemy is weak to or resists.

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