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I have noticed that many RPG's fall into certain battle mechanic nor


s. There are two that jump out at me. I wonder is there a style that you prefer? 


Style A: 


Mobs deal typically high percentage of damage to health even with smaller attacks, healing also heals a high percentage of the max health to compensate. Thus, character's hp bars go up and down wildly through play. The player may feel their character is in danger even near full health.


Style B:


Mobs deal very small percentages of total health in damage. Healing also does not heal large percentages of health. The health bars of the characters do not move wildly but are wittled down over time from multiple encounters or healed up bit by bit. The player may not feel their character is in danger even at half health. 


Which style do you prefer? Do you have any reason to say that one style is better than another? Which style do you play the most?

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