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- Nov 15, 2015
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I want to create a D&D style game with hit rate determined by a roll against an AC score, and damage determined by a roll with a proficiency bonus. I have Yanfly's Damage Core and Hit Accuracy, but also have Victor Engine Hit Formula lined up as well. I have the following formula for both hit and damage, and basically just want to know if they work, or what I have to do to fix them. Particularly the hit formula, does it work, and which plugin should I be using; yanfly or victor?
Damage formula: 1 + rand(x) + floor.((a.atk-10/2)
Function: Rolls a dice (d4, 6, 8, or 12), then adds on an actor's attack modifier (attack stat minus 10 and divided by two, rounded down)
x = 3, 5, 7, or 11 for each die possible, +1 to make 1 the minimum roll
(a.atk-10)/2 = D&D's formula for proficiency bonus, rounded down.
Hit formula: floor.((a.agi-10)/2) + (1 + rand(19)) > b.def
Function: Takes an actor's bonus to hit (similar to attack modifier) and adds on a d20 roll, if that is higher than the target's defense, the attack hits.
Basically I just need to know if this stuff even works or makes sense XD
Damage formula: 1 + rand(x) + floor.((a.atk-10/2)
Function: Rolls a dice (d4, 6, 8, or 12), then adds on an actor's attack modifier (attack stat minus 10 and divided by two, rounded down)
x = 3, 5, 7, or 11 for each die possible, +1 to make 1 the minimum roll
(a.atk-10)/2 = D&D's formula for proficiency bonus, rounded down.
Hit formula: floor.((a.agi-10)/2) + (1 + rand(19)) > b.def
Function: Takes an actor's bonus to hit (similar to attack modifier) and adds on a d20 roll, if that is higher than the target's defense, the attack hits.
Basically I just need to know if this stuff even works or makes sense XD

