Damage Efficiency

Mr. Trivel

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Name: Damage Efficiency


Version: 1.0


Author: Mr. Trivel


Created: 2016-05-09


 


What does it do?



Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.


 


Screenshot:




Nope.


How to use?





Give note tags to Actors, Classes, Enemies, States, Armors or Weapons to improve efficiency of that battler:



<WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]>


<ElementEfficiency: [ELEMENT_ID], [PERCENT]>


<SkillTypeEfficiency: [SKILL_TYPE_ID], [PERCENT]>


<OverallEfficiency: [PERCENT]>


[PERCENT]: 0.01 - 1%, 0.5 - 50%, -0.25 - -25%


 


Weapon Efficiency - battlers deal more damage while wielding that weapon type.


Element Efficiency - battlers deal more damage with skills of that element.


Skill Type Efficiency - battlers deal more damage with skills of that type.


Overall Effiency - battlers just deal more damage


 


Examples:


<WeaponEfficiency: 2, 0.5>


<ElementEfficiency: 2, 1.0>


<SkillTypeEfficiency: 1, -0.5>


<OverallEfficiency: 2.0>









 


Want a skill to only deal more damage with spears but not weapons, use the following note tags to ignore bonuses:



<IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], ..., [WEAPON_TYPE_ID]>


<IgnoreElementBonus>


<IgnoreSkillTypeBonus>


<IgnoreOverallBonus>


<IgnoreAllBonuses>


 


Examples:


<IgnoreWeaponBonus: 1, 2, 3, 4, 5>




 



Plugin: <GitHub>


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.


 







Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.



Free for commercial and non-commercial projects.
 

InBlast

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Very usefull plugin ! Thanks !
 

Sidbot

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This is great for passive state/skills. Well done!
 

Rabosion

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Let me begin by saying that I really love your plugins. They are really amazing! And this plugin is truly one of my favorites! Although there is a bug I may have found...  :o


It seems that I can only apply one weapon boost to a class/ actor/etc like so: <WeaponEfficiency: 1, -0.20>


In my game however I have set up a boost for each weapon id in each of my classes. I have put it up like this in one class' notebox:
<WeaponEfficiency: 1, -0.20>
<WeaponEfficiency: 2, -0.40>
<WeaponEfficiency: 3, -0.50>


With ID 1 a sword, 2 an axe, etc


But when I put multiple boosts in the same class, all boosts are completely ignored in the class and the damage output becomes the same as the normal formula. It would be really nice if it could be possible to use multiple notetags on the same class/ actor/ etc.


On another note I was also completely mistaken about Yanfly's Engine. It indeed doesn't depend on his plugins. And again thank you for making the awesome plugins  :)
 
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