- Joined
- Mar 13, 2012

- Messages
- 182

- Reaction score
- 35

- First Language
- English

- Primarily Uses
- RMMV

I've looked over several of the threads already that deal with Damage Formulas and Skill Creation but, I'm not finding a clear enough answer for what I'd like, so I'm hoping I might find some help here.

To start, my game is going to use the basic 8 stats that come default with RMMV; HP, MP, ATK, DEF, M.ATK, M.DEF, AGI and LUK

The difference is that my stats are quite a bit lower. My game's lowest and maximum possible stats are as follows:

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MIN LV = 1, MIN HP = 120, MIN MP = 60

Every other stat (ATK, DEF, M.ATK, M.DEF, AGI and LUK) are MIN at 24

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MAX LV = 50, MAX HP = 600, MAX MP = 300

Every other stat (ATK, DEF, M.ATK, M.DEF, AGI and LUK) are MAXED at 120

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I also was hoping to allow the players the chose to increase the stats a bit more, according to their liking each time they level up. So, each level, all stats would increase by their default amount.. but the player could then chose one to increase a bit more.

What would be a good Damage Formula to use for these stats? And would I use the same formula for everything or just physical attacks and use a different one for skills?

Also, I'm trying to make my own skills for the first time and running into some problems.

I'd like to have each character be able to learn up to 16 skills and would like each skill to be worth it to keep and use... though

What I have so far are:

"Burning Blade": A physical hitting fire element attack that has a chance of burning the enemy.

I have no idea what to include as the skill's power in relation to the stats I have.

I hope this is enough info and not to confusing.

Any and all help would be greatly appreciated. Just so I can get started and figure out what and how to do what I need to do to continue on my own after.