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- Sep 24, 2016
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hello i am a newbie, i'd like to ask if there is anybody who knows how to give formula towards a state that damage HP/MP. and if possible how to create "Chance" in the state
i am still on my first trial in the game and just finish watching tutorial. i was thinking that i'd like to create an "Electrocute" state when the state gives chance towards the bearer to get a damage and the bearer's turn are skipped. even if its boss. state's effect activate from the start until the state ends, i'd like the state to give "chance" towards the bearer to get the effect while the state is active.
for example lets say Monster A get the Electrocute state on turn 1, electrocute state last for 5 turns. turn 2 and turn 3 it may not get electrocuted however turn 4 it may get electrocuted and it's turn is skipped. also as the title mention, i want the electrocution's damage is not by "HP regeneration -%" but rather by formula damage.
I'd like to ask if anybody here who are obviously more senior than me knows a way to do it or any plugin that can do both or any of those. i was also thinking of creating a buff like "increase critical hit by #% and small chance of inflicting Death" which still needs the "Chance" in a state.
This is a remake of the post in game and mechanics design which got modded probably due to wrong sections. not sure where to post the thread tbh as i am seriously still new and i thought the question first game mechanic design. at least @Silverskingives me a really valuable answer which i can't thank him/her because the post got modded, still wondering if there are other answer
and if possible tell me which section should i post this to
thanks in advance for anybody whose willing to answer.
i am still on my first trial in the game and just finish watching tutorial. i was thinking that i'd like to create an "Electrocute" state when the state gives chance towards the bearer to get a damage and the bearer's turn are skipped. even if its boss. state's effect activate from the start until the state ends, i'd like the state to give "chance" towards the bearer to get the effect while the state is active.
for example lets say Monster A get the Electrocute state on turn 1, electrocute state last for 5 turns. turn 2 and turn 3 it may not get electrocuted however turn 4 it may get electrocuted and it's turn is skipped. also as the title mention, i want the electrocution's damage is not by "HP regeneration -%" but rather by formula damage.
I'd like to ask if anybody here who are obviously more senior than me knows a way to do it or any plugin that can do both or any of those. i was also thinking of creating a buff like "increase critical hit by #% and small chance of inflicting Death" which still needs the "Chance" in a state.
This is a remake of the post in game and mechanics design which got modded probably due to wrong sections. not sure where to post the thread tbh as i am seriously still new and i thought the question first game mechanic design. at least @Silverskingives me a really valuable answer which i can't thank him/her because the post got modded, still wondering if there are other answer
thanks in advance for anybody whose willing to answer.
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