- Joined
- May 12, 2015
- Messages
- 18
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- 6
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- English
- Primarily Uses
- RMMV
I'm not sure how to manage the consistency of the damage you deal when all of the attack/defenese parameters of both the character and the enemy have been set to the general range you want.
For example, at level 1, when I attack a weak enemy the damage is roughly 30 ish. The problem is that it varies extremely inconsistently anywhere from 20 to sometimes 40, which I think makes skills that are stronger but not overpowered somewhat pointless without being too strong for enemies of an early level. Normal attacks could potentially do more damage and it's hard to balance without lowering the normal attack attack damage too low.
Is there a way to tighten up the range of the damage you deal with in-game utilities? Or is there a plugin that would work better?
Edit: Oh okay! Well thanks then guys. I see now how the variance percentage works. I didn't mess with it too much, but that makes sense.
For example, at level 1, when I attack a weak enemy the damage is roughly 30 ish. The problem is that it varies extremely inconsistently anywhere from 20 to sometimes 40, which I think makes skills that are stronger but not overpowered somewhat pointless without being too strong for enemies of an early level. Normal attacks could potentially do more damage and it's hard to balance without lowering the normal attack attack damage too low.
Is there a way to tighten up the range of the damage you deal with in-game utilities? Or is there a plugin that would work better?
Edit: Oh okay! Well thanks then guys. I see now how the variance percentage works. I didn't mess with it too much, but that makes sense.
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