Ok, so I have an issue where I want my character to heal themselves by a percentage of the damage caused if the enemy is under a certain state. Example: If the enemy is under the state Bleed [#0043], then do regular damage and heal your life by 50% of the damage caused, otherwise do regular damage. I looked at the Damage Formula Thread, but I don't know how to put it together to get my intended outcome. Thanks! EDIT: Wait, does YEP_LifeSteal do that? If it does, I don't need help then, because while playing my game, I have the notetag on one of my characters and he is set to do 10% lifesteal. Did 1700 damage Healed 170 HP Is this right? Nevermind, going back on what I was asking for since I am looking for the state causing the effects and not just the effects itself.