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Using RMMV, No Plugins, Vanilla AF.

So I'm trying to write a formula that returns healing to (a) after dealing damage to (b) , the healing is mathed based on the damage inflicted. (Essentially a life-steal, but.. not)

Something like this, correct me please:

Type: HP Damage

((a.atk + a.mat) - b.mdf) ; (gainHp((a.atk + a.mat) - b.mdf)/9)
For this Example: My atk is 24, Mat is 6, Target has 10 Mdef

So math SHOULD look like this
((24 + 6) - 10) ; (gainHp((24 + 6) - 10)/9)

Which returns
20 ; gainHp 2

For some reason it does 0 dmg? and it also doesnt heal.... what did I do wrong

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