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Let's say I want a skill's damage to be 50 + (a.atk - b.def). However, if b.def is greater than a.atk, I don't want this part of the formula to reduce the 50 - the damage should just be 50. Yet obviously, if a.atk is greater than b.def, I'd like the difference to be added to the 50. Is there an easy way to achieve this?

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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