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I am fairly sure that I am understanding this correctly, but I am making a game that shares the same skill learning mechanic as FF1, but I was creating new skills and the damage formula is tripping me up. I am sure that I am over-thinking it. For example... If I had the formula, "a.mat *2 + a.luk - a.agi" that would mean that it would multiply my magic attack by 2, then it would add the total luck to that and then subtract the character's total agility. Am I looking at that correctly? Am I correct as well in assuming that this is not stuck on reading only base stats? So if my mat was 35, my luk is 15, and my agi is 25, that would mean that 35*2+15-25=60 (the math is correct but is the thought process correct). Also, if I equip a staff that raises my mat by 20, that would mean that it is 55*2+15-25=100? I'm sorry for overexplaining, that is just how I learn best.

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