@emelian65
You can use all parameters in the damage formulas.

However, most of them are not actually processed as % numbers, but rather decimals.

Basically,

100% evasion rate translates to 1.

50% evasion rate translates to 0.5.

So you could do something like

(a.hit * 100) to convert the decimal back to the % number.

Here is the list of all parameters you can use:

Base Parameters

mhp - max hp

mmp - max MP

atk - attack

def - defence

mat - magic attack

mdf - magic defence

agi - agility

luk - luck

Extra Parameters (Default Value is 0 -> 0%)

hit - Hit rate

eva - Evasion rate

cri - Critical rate

cev - Critical evasion rate

mev - Magic evasion rate

mrf - Magic reflection rate

cnt - Counter attack rate

hrg - HP regeneration rate

mrg - MP regeneration rate

trg - TP regeneration rate

Special Parameters (Default Value is 1 -> 100%)

tgr - Target Rate

grd - Guard effect rate

rec - Recovery effect rate

pha - Pharmacology

mcr - MP Cost rate

tcr - TP Charge rate

pdr - Physical damage rate

mdr - Magical damage rate

fdr - Floor damage rate

exr - Experience rate