damage formulas... and fixing them

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Crimson Dragon Inc.

Crimson Dragon
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hi everyone once again not sure if this is right forum (mostly due to not knowing what goes to which forum when it doesn't fit any of the forum descriptions)


ok i made a spell with this formula


(((a.mat * 6) * (1 + a.mat / a.mdf)) * (1 + a.level / 100))


variance of 10 and set to the star element


now when i use it in battle ageinst an enemy with 120% rate to star and the caster has 136 mat, 116 mdf, and lvl 1 only for some reason deal 94 - 108 damage


only plugins i'm using that could effect are yanfly's damage core, yanfly's armor scaling, and moogle x's element booster (she gets a 130% boost to damage for all star spells she casts) and of the targets i am testing this effect on the highest MDF is 75 thus the highest mag armor is 37.5. (value *= 100 / (100 + armor)) is the formula for magic armor to decrease incoming magic damage..... so i dont get it what did i do wrong in the formula D:
 

Crimson Dragon Inc.

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nvm i figured it out..... it was the weapon element boosts....
 

Shaz

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I will close this, but next time, there is a thread dedicated to damage formula issues, so that would be the correct place to post.  If you need help with a "how do I" question, it would go into the relevant Support forum for that engine.  Game mechanics design is for discussion of design, not implementation.  Also, please don't double post - just edit your original post or report it and ask for a mod to close it as you solved it yourself.
 
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