Damage formulas producing 0 damage

tumsterfest

Veteran
Veteran
Joined
Aug 11, 2020
Messages
44
Reaction score
4
First Language
English
Primarily Uses
RMMZ
Hi,

I'm having trouble figuring out why a few attacks of mine aren't causing damage:

First one: a.hp + atk - b.def * 2
Second one: a.mat * 5.5 - tp - b.mdf

I'm pretty decent at math, so it's definitely not an issue with that. My suspicion is that my issue has something to do with including two stat values the actor (i.e., an attack that is influenced by both the caster's current HP and his attack power).

Is there something structurally wrong with these formulas? Would using parentheses help?

Thanks!
 

Ahuramazda

Veteran
Veteran
Joined
Nov 9, 2012
Messages
253
Reaction score
118
First Language
English
Primarily Uses
RMMZ
You need to put a. or b. in front of atk (in the 1st) or tp (in the 2nd) so it knows who to pull the data from to make the calc work properly.

First one: a.hp + a.atk - b.def * 2
Second one: a.mat * 5.5 - a.tp - b.mdf
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,543
Reaction score
4,996
First Language
English
Primarily Uses
RMVXA
0 damage (no matter what the battler's current stats are) usually indicates the formula has an error in it. @Ahuramazda identified the errors perfectly, so no need for me to repeat the solution.
 

tumsterfest

Veteran
Veteran
Joined
Aug 11, 2020
Messages
44
Reaction score
4
First Language
English
Primarily Uses
RMMZ
You need to put a. or b. in front of atk (in the 1st) or tp (in the 2nd) so it knows who to pull the data from to make the calc work properly.

First one: a.hp + a.atk - b.def * 2
Second one: a.mat * 5.5 - a.tp - b.mdf
This worked. Thanks!

An offshoot question: I wanted one of these abilities hit 8 times at random. An example would be Cloud's Meteorain ability in Final Fantasy VII, or various other Meteor attacks in the FF series. Is there a workaround to bypass the limit of 4 when you select the "Enemies > Random" target option?
 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,232
Reaction score
457
First Language
indonesian
This worked. Thanks!

An offshoot question: I wanted one of these abilities hit 8 times at random. An example would be Cloud's Meteorain ability in Final Fantasy VII, or various other Meteor attacks in the FF series. Is there a workaround to bypass the limit of 4 when you select the "Enemies > Random" target option?
with or without plugins?

if without plugins maybe try linking it to another skill... call common event when using that skill that force action of the actor to use another skill... but it might not exactly what you want though...
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Where do i have to play Heisei Pistol Show the same creator that made Re: Kinder Parun
I really get the feeling I should be doing regular YouTube videos whenever I make something cool in my game, instead of waiting for massive changes. But not going to lie... I always feel like it's never quite enough to merit an update, until it's a drastic change. :kaoswt:
Going to submit to this game jam...struggling with the time crunch...
Have to keep compromising...
Just released a new OST for my game and a new place to purchase it!

Ah, things to do when you finish a game.
Ami
Me: It's dark cloudy! I hope it's Rain…
(2-3 Hours Later,Changed To Sunny)
Me: :kaolivid:

Forum statistics

Threads
104,540
Messages
1,007,016
Members
136,034
Latest member
WhatisGachi
Top