Damage Levels? help i'm stupid

hexedronin

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(first post.)


I'm having trouble with formulas. I am not very mathematically adept. i want to know how to make attacks on  different levels of severity.


Ex: Scorch - Light fire attack to one foe.


I need 4 levels: Light, Normal, Heavy, and Severe.


Pls an ty.


whoever reads this, (and answers, hopefully) you are my savior.
 

Andar

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I've moved this thread to Game Mechanics Discussions. Please be sure to post your threads in the correct forum next time. Thank you.



Unfortunately you didn't give much to go on, but the answer is unfortunately "Mathematics".


But first, you need to define what those levels are - what is "light" and what is "severe"?


Does severe mean that a single hit can kill an enemy, or does it need 10 hits? Does light mean that most enemies aren't harmed by it or does it mean that you'll need a thousand hits to kill the enemy?


You can't determine a formula until you have a framework to fit that formula in - in some games with low numbers, hitting for 10 damage is a heavy hit and in other games with high number the enemy shrugs off a hit of 1234 damage.
 

hexedronin

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messing around with the default attack damage formula, I found a way to do the amount of damage I like.


(sorry for wasting your time... ) 5 0 12 12 '/
 

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