Moghunter's Battle HUD + TSR_Popups will help you display this data for your front-view battles.
Thanks! I'll be testing it out todayMoghunter's Battle HUD + TSR_Popups will help you display this data for your front-view battles
Mog's battle HUD's effect the entire HUD, while the pop ups do show now i dont want all the change in the HUD itself since im happy with the one i have in this picture, is there a way to disable all the extra HUD addons?Moghunter's Battle HUD + TSR_Popups will help you display this data for your front-view battles.
I just tried all of these they only dont do anything towards to the front view actors, and that HUD was made with a pluginIt would be helpful if you described how you created the HUD you're showing.
Have you Googled "rpg maker mv damage popup plugin"? There are several by Victor Engine, LGP, and SRD you can read about and try.
the plugin I'm using is SRD's battle status customizer.It would be helpful if you described how you created the HUD you're showing.
Have you Googled "rpg maker mv damage popup plugin"? There are several by Victor Engine, LGP, and SRD you can read about and try.
Keke's plugin doesnt seem to work for some reason? while Caethyril's plugin does show damage pop ups ive been trying for a few days to customize their position to my liking but its been a hassle i wasnt able to achive itThere was a thread about this two weeks ago. Try Kekeelabo's plugin and Caethyril's plugin
RMMV - Change index priority on message windows, animations, damage numbers, etc.
Hello, I'm pretty close to finishing up the layout to my battle screen with the SRD Battle Status Customizer. The last hurdle I need to cross is how to have Animations and Damage Numbers render over Windows. I figured it'd be pretty easy but this is actually weirdly complicated. Something about...forums.rpgmakerweb.com