RMMV DAMAGE POPUPS WONT SHOW! (YEP & LETBS)

Myers & Sparks

Veteran
Veteran
Joined
Jan 2, 2017
Messages
152
Reaction score
18
First Language
English
Primarily Uses
RMMV
Hey all!

Ran into an interesting snag in development. I am using YEP Absorption barrier, together with LETBS, while there were no major loss of function. The plugins operate together, to the extent that a barrier is still created, and said barrier will still mitigate damage.

However, when "shielded" there is no damage pop from shield damage. nor will the animations from YEP's Absorption barrier proc when the shield is destroyed. My initial hypothesis is LETBS DamagepopupEX and YEP Absorption barrier are conflicting with how to handle the shield pops. Or perhaps DAMAGEPOPUPEX was never written with the intent of shields.

In either case I am in need of assistance, I have tried moving said plugins to multiple places above and below other plugins, to no avail.

Does anyone have any ideas? Because not having a visual indicator that a shield is gone is kinda bad design
 

Zerothedarklord

Veteran
Veteran
Joined
Jun 25, 2013
Messages
238
Reaction score
49
First Language
English
Primarily Uses
RMMV
in the absorption barrier plugin setup, there's a parameter to define a "Barrier State", do you have that setup?

In my project, the barrier state I set is 23, and then this is what's setup within State 23:
In the notebox:


<Custom Deselect Effect>
var points = target.barrierPoints();
if (points !== target._currentBarrierPoints) {
target.setStateCounter(23, points);
}
</Custom Deselect Effect>

<Custom Regenerate Effect>
var points = user.barrierPoints();
if (points !== user._currentBarrierPoints) {
user.setStateCounter(23, points);
}
</Custom Regenerate Effect>
 

Myers & Sparks

Veteran
Veteran
Joined
Jan 2, 2017
Messages
152
Reaction score
18
First Language
English
Primarily Uses
RMMV
in the absorption barrier plugin setup, there's a parameter to define a "Barrier State", do you have that setup?

In my project, the barrier state I set is 23, and then this is what's setup within State 23:
In the notebox:


<Custom Deselect Effect>
var points = target.barrierPoints();
if (points !== target._currentBarrierPoints) {
target.setStateCounter(23, points);
}
</Custom Deselect Effect>

<Custom Regenerate Effect>
var points = user.barrierPoints();
if (points !== user._currentBarrierPoints) {
user.setStateCounter(23, points);
}
</Custom Regenerate Effect>

Thanks for the reply, but this is not what I need. It is because i'm using a non standard battle system.
I am using Lecode Tactical Battle System. LETBS.

It has a problem handling overlay because the core mechanics for LETBS are still in 0.77 and 0.8 has yet to be released, which were to support sprite overlays, which I could have settled for, as it would have been a visual que to see the shield is gone.

However Im willing to settle for getting different color numbers to display when you are hit with a shield.
 

Myers & Sparks

Veteran
Veteran
Joined
Jan 2, 2017
Messages
152
Reaction score
18
First Language
English
Primarily Uses
RMMV
in the absorption barrier plugin setup, there's a parameter to define a "Barrier State", do you have that setup?

In my project, the barrier state I set is 23, and then this is what's setup within State 23:
In the notebox:


<Custom Deselect Effect>
var points = target.barrierPoints();
if (points !== target._currentBarrierPoints) {
target.setStateCounter(23, points);
}
</Custom Deselect Effect>

<Custom Regenerate Effect>
var points = user.barrierPoints();
if (points !== user._currentBarrierPoints) {
user.setStateCounter(23, points);
}
</Custom Regenerate Effect>
Looking more into this, its nifty that it shows the shield portion as a counter, I would also like to get a popup if possible.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Enter the password in letters. (English subtitles)
I really tried to pull off something for halloween, but I don't feel like going on. I feel like the plot I was building was too generic, and I couldn't connect to it as I do with other projects. On the bright side, I've been working on my cosmic-puzzle project, so far I think the core mechanics are working properly, so I'll be creating some large test maps to see how it works out.
People2_5 & SF_Monster1 added!

Ami
--- X Costume ---

M.Healer: I'm wearing M.Mage's Costume.
M.Mage: I'm wearing M.Healer's Costume.
M.Knight: Why not using the Scary Costume like me,The Scary Frankenstein?
M.Healer: Err…Because we have low of Budget.
M.Mage: Yeah,right.
MV Plugin Showcase: Opening the in-game menu without pausing the background. :LZSgrin:

Forum statistics

Threads
104,602
Messages
1,007,477
Members
136,084
Latest member
TikeTenGamesOffical
Top