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Exactly what it says. Basically it's a case of system detection of the damage roll for a given result during battle off a single action. Damage only, no recovery results. The idea is to detect exact results per action and (if it is a damage count) to save the result in a game variable for immediate access or some other purpose. Basically the joke is to blame the serpent trickster for a damage roll of 666 and save a record of the result into the player's logbook, trophy case, achievements etc.

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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