Spoiler
<damage sequence>[frame,formula,effects?,crit?,never_miss?][frame,formula,effects?,crit?,never_miss?]ect...</damage sequence>
Specify the frames where damages are dealt.
You can also specify if you allow the skill/item to:
- Apply effects (effects?)
- Try to crit (crit?)
- Certain hit (nerver_miss?)
Also, you can set a custom damage formula for that specific frame.
Replace "formula" with "" or nil to use the default formula.