Damage type

Arise

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I would like to implement something like damage dealt by some weapons which should be of multiple types.

For example a sword could make 5 points of cut damage, 3 points of stab damage for a total of 8 points of damage.

A gun could make 10 points of piercing damage, 5 points of burn damage and 2 points of blunt damage for a total of 17 points.

Now an armor for example could give 3 points of cut resistance and 1 point of stab resistance, so it will absorb 4 points of damage if hit by the sword above.

How do I make that?
 

Andar

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