- Joined
- Aug 31, 2016
- Messages
- 132
- Reaction score
- 19
- Primarily Uses
I would like to implement something like damage dealt by some weapons which should be of multiple types.
For example a sword could make 5 points of cut damage, 3 points of stab damage for a total of 8 points of damage.
A gun could make 10 points of piercing damage, 5 points of burn damage and 2 points of blunt damage for a total of 17 points.
Now an armor for example could give 3 points of cut resistance and 1 point of stab resistance, so it will absorb 4 points of damage if hit by the sword above.
How do I make that?
For example a sword could make 5 points of cut damage, 3 points of stab damage for a total of 8 points of damage.
A gun could make 10 points of piercing damage, 5 points of burn damage and 2 points of blunt damage for a total of 17 points.
Now an armor for example could give 3 points of cut resistance and 1 point of stab resistance, so it will absorb 4 points of damage if hit by the sword above.
How do I make that?
