I originally posted about 'Physical' vs 'Melee and Ranged' here:
http://forums.rpgmakerweb.com/index.php?/topic/53484-physical-vs-ranged-melee/
But I though more in depth to the point of things and wondered what other people thought on other elements and how in depth should a game go before it get's too complicated for a player?
I made the following list as a base for things that can grow or shrink for any player.
Core Elements 1 Elements 2 Special 1 Slashing 1 Phisical 1 Incorperial 1 Magic 2 Piercing 2 Melee 2 Ranged 2 Rune 3 Bludgeoning 3 Fire 3 Ice 3 Psionics 4 Non-Elemental 4 Earth 4 Wind 4 Time 5 Poison 5 Light 5 Dark 5 Sonic 6 6 Holy 6 Unholy 6 7 7 Electricity 7 Water 7 8 8 8 8
D&D uses slashing piercing and bludgeoning, where some games want melee vs ranged and other just straight up use physical.
When it comes to elements sometimes it is as simple as
- Earth Fire Wind Ice
This will leave things in it like Electricity falls under fire, and water is in ice.
So I leave you all with these questions:
Q1: What elements would you use in a game, and why?
Q2: How many elements/damage types is too much to you?
Q3: What other combinations have you seen/come up with, and where did you see them?
Q4: If a game had 40+ elements to it would you play it?
Q5: If a game had tons of elements but only made the player aware of some of them, would that be a good mechanic?
[NEW] Q6: If the elements were layered, such as a bow is Physical/Piercing/Ranged would having more elements be okay? (This would mean if you had resistances to one of these you would have some protection from that weapon)
Feel free to ask your own questions as well. I will be following this post, and will answer when I can.
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EDIT: I never answered my own questions
A1: I am up in the air on this one and it would mainly be based on what kind of game it was. But I like the basic Melee/Ranged and Earth Water Fire Air
A2: It really varies as I wouldn't mind a lot if the game didn't fully rely on them.
A3: Pokemon, Chrono Chross, Final Fantasy, There have been a lot.
A4: Not unless it was done really well.
A5: My opinion is no. Though I keep getting told of games with secret aspects, so I was curious on what others thought.
A6: I would be okay with this.
On a side note Does anyone have any info on this?
I cannot be sure that it MV works the same way as Ace with regards to elements, but in Ace all those elements don't stack. If you give 3 elements to your weapon, as in your example, only one will be used by the engine with any particular enemy. My memory is that it takes the one that it thinks will give the most damage and the others are ignored.
However, someone with more detailed knowledge of that particular aspect and/or knowledge of how it works in MV may come by and can clarify.