- Dec 14, 2019
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IntroductionThis plugin allows you to add damage phases to battle sprites. Think of it as those games where girls progressively lose clothes as you deplete their HP..... Or you can just use it to visually simulate damage, I guess....
Also, if the battler recovers enough HP, their sprite will revert back to its previous phase (or the original battle sprite if it's fully healed).
UsageFor every phase you will need to specify a corresponding sprite name in the battler's notes, something like this:
// Example for actors: <Damaged Sprite: Actor8_1, 60%/> // Example for enemies: <Damaged Sprite: Soldier, 33.3%/>
In this example, the actor's battle sprite will change to "Actor8_1" once it reaches 60% or lower HP, and the enemy will change its sprite to "Soldier.png" once it reaches 33.3% or lower. It's that simple!
The game will search for the sprites inside their default battler sprite folders, so "sv_actors" for actors and "sv_enemies" for enemies.
The damaged phases you add will automatically be sorted in descending order.
As an added bonus, you can now easily change a battle sprite with script calls:
//Change an actor or enemy sprite Game_Battler.setBattlerImage(fileName) //Return an actor's sprite back to default Game_Battler.setBattlerImage(this.actor().battlerName) // For enemies Game_Battler.setBattlerImage(this.enemy().battlerName)
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