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[SIZE=10.5pt]Negative Status effects are pretty much the reason WHY some fights can be challenging as hell, or the reason why some fights can be easy as hell. I like a hard, challenging game, for the player and monster alike, but I've always encountered certain problems.[/SIZE]

[SIZE=10.5pt] [/SIZE]

[SIZE=10.5pt]Negative status effects.[/SIZE]

[SIZE=10.5pt] [/SIZE]

[SIZE=10.5pt]There're spells which inflict both damage but have a low % chance of inflicting state X, yet there're spells which do no damage at all, but have a higher chance of inflicting state X. I mean, to use the latter, the status must be pretty useful to waste a turn, having a 50% chance (for example), rather than the former. But logically speaking, wouldn't the status effect be far too powerful? Then we encounter yet another problem, the title, how does one make them fair?[/SIZE]

[SIZE=10.5pt]Would it be okay for a poison skill, which deals 5% of max HP damage, to have a 75% chance of being successful? This would be [/SIZE]ridiculously[SIZE=10.5pt] [/SIZE]powerful for monsters which high health points.[SIZE=10.5pt] I can't deny it, I love big numbers. The final boss in my game has 600k HP. Assuming I've done my maths right, 5% of 600k is 30k damage. And this is just taking in account of poison itself. I have multiple other states, such as bleeding and burning (bleeding does 2% while burning does 7%). Imagine if they all stack? It'd be a single handed slaughter. Of course, a way how to deal with this is to simply lower the %HP figure, but, wouldn't that somewhat render then useless compared to raw damage?[/SIZE]

[SIZE=10.5pt]Anyway, going back onto the topic of % chance (since I went off topic), I can make the success fairly low, but make the %HP figure fairly high, or the opposite. But, is it really worth it to sacrifice an entire turn depending on your luck?[/SIZE]

I look forward to your comments :)

tl;dr

Is sacrificing a turn attempting to inflict an enemy with poison (for example) worth it?

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