Jitsu

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IMG_Hunter_20210414_003343_processed.jpg

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Info:​

Dampftraum is in development!​

Chapter 1 is playable and has 2 endings, but will be expanded in the middle part (forest). Chapter 2 & 3 are planned.


NiSNDZ.png

Kaya tries to repair a zeppelin with the help of her robot K.R. I to leave the island where she lives.
Explore the island and collect wood, ore and other materials. How long has Kaya been there? How did Kaya get there?
She seems to be very confused lately! The journey will certainly help her to get a clearer view on some things.

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-No battle system or random enemies!
-Gameplay focused on story
-Minigames!
-Steampunk mixed with fairy tale locations.
-Stress-free game to come down and enjoy!

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Chapter 1​

To-Do:​

-Guide for V1.5
-Forest, current status ~25%
-Rework the Cave
-Some Extras

Chapter 2​

To-Do:​

~planned~

Chapter 3​

To-Do:​

~planned~

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Get it on Itch.io:
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https://jitsukoan.itch.io/dampftraum
 

Former_Sky

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This looks pretty neat. I like how Kaya looks.
 

Jitsu

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Thx!!

2 Hotfixes are online.
-Missing Picture added
-Sound bug in the Forest are fixed
 

Kurot

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Great job with the production of the maps. Waiting for more updates.
 

eomereolsson

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Hey, I just played through your game and wanted to give you some thoughts.
First the game looks and sounds absolutely amazing. Big props to your art and music guys.
I do believe I found some technichal errors, though.
1. At the lake in front of your home Kaya talks about the insects that "keuchen und fleuchen". It should be "kreuchen und fleuchen"
2. In the explanation of the crab war minigame (specifically the zeppelin) the verb "zernichten" pops up. It should be "vernichten".
3. After watching the credits, there seems to be a file missing:
1661627071936.png

Now on to a bit of more opinion based advice.
You sometimes use a bit too much Yes/No confirmations. Like on ther beach where it is "do you really want to dig in this spot you just clicked on?" "Do you really want to open the chest you just clicked on?" Just make it like in the cave where I click on chest and it gets opened straight away.
Apart from being a bit annoying this also strenghtens the expectation to be given explicit options. So when you are talking to the granny in the forest where there suddenly is no explicit option to exit the dialogue I legit thought for a moment that the dialogue was bugged and I was caught in an endless loop. Was I no RPGM dev myself I probably would not have guessed that you need to press ESC to end the dialogue.
Another point where I was lost is the inventory. I know it exists because I opened it accidentaly once. But I could not figure out how to do it on purpose. My first instinct was to open it through the menu back when I picked up my first item. But the menu seems to only have options for save, load, options and exit. I also tried TAB and I, but to no avail. It would be nice if you told the user how to open the inventory.
Lastly I have point about time in general. Many things in your game take a lot of time without being particularily challenging (the crab wars minigame, epecially the mining "minigame", the steam pressure puzzle, going to bed "do you really want to return home even though it is the only option you have?" and seperately putting KRI to sleep) which is fine because you are going for a chill vibe, I guess. But it all was just a little too much waiting for me to be enjoyable. Though maybe that is just personal preference.
 

Jitsu

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Thx for playing and the awesom feedback!

1. At the lake in front of your home Kaya talks about the insects that "keuchen und fleuchen". It should be "kreuchen und fleuchen"
Fixed for the next Version, Thx!
2. In the explanation of the crab war minigame (specifically the zeppelin) the verb "zernichten" pops up. It should be "vernichten".
This is a Monster Hunter reference, and "Alt-Deutsch" Zernichten
3. After watching the credits, there seems to be a file missing:
That irritates me, I thought I added the missing image on Aug.18.22. Did you load it before that date?
You sometimes use a bit too much Yes/No confirmations. Like on ther beach where it is "do you really want to dig in this spot you just clicked on?" "Do you really want to open the chest you just clicked on?" Just make it like in the cave where I click on chest and it gets opened straight away.
Not fixed yet but this is going on the list, you are absolutely right!
Apart from being a bit annoying this also strenghtens the expectation to be given explicit options. So when you are talking to the granny in the forest where there suddenly is no explicit option to exit the dialogue I legit thought for a moment that the dialogue was bugged and I was caught in an endless loop. Was I no RPGM dev myself I probably would not have guessed that you need to press ESC to end the dialogue.
I was thinking about it too! That also goes on the list and every character there gets a dialogue cancel button, thanks!
Another point where I was lost is the inventory. I know it exists because I opened it accidentaly once. But I could not figure out how to do it on purpose. My first instinct was to open it through the menu back when I picked up my first item. But the menu seems to only have options for save, load, options and exit. I also tried TAB and I, but to no avail. It would be nice if you told the user how to open the inventory.
This shows up by a new game:
Infobox_ENG.png


To open the invertory Talk to KR 1 or press long Enter if you are alone with KR 1.
I will probably add an extra button for this here. It is also difficult to remember because it is "unusual". I'll try to simplify it.

I'm trying to speed up the game a bit. For example, you can skip the crab war completely and also in the second round you will be able to skip whole areas with the next version.

I can of course still see if I can streamline pointless dialogs or play them possibly only 1x.


Thanks again for taking the time to tell me what bothered you, I will pass on the praise and implement your feedback!

Greetings Jitsu
 

eomereolsson

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This is a Monster Hunter reference, and "Alt-Deutsch" Zernichten
You learn something new every day.

That irritates me, I thought I added the missing image on Aug.18.22. Did you load it before that date?
I downloaded the game yesterday from your itch.io. The folder name says it's Dampftraum_V1.5_WIP_WINDOWS.
 

Jitsu

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Okay, then i should do a new Version if the bug is not solved :(

Edit: 1.5.1 ist online, hope the bug is gone :)
 
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Jitsu

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A small sneak peek:
Book about the 12 Goddess, with Voiceover

(The version is a bit older, i adjust die background song Volume in the new one and translate all german textes)
Play DT here: https://jitsukoan.itch.io/dampftraum
 

ElCheffe

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Looks great. Guess I'll give it a try during the next days.
Especially the stress free is something I can make good use of these days. :kaojoy:
 

Jitsu

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Roadmap2.png
Forest Roadmap

All map names are not final

Some mistake:
Archiv. = Achiev. = Achievement
 

ElCheffe

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I played roughly 30 minutes and so far I really like the mapping and the many things to explore. I especially liked the option to watch Kaya play the guitar and the mini game at the beach is quite funny, too.
 

Jitsu

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Thx! The game is not so long, maybe ~2h.
~4-5h if you discover every secret and event.
 

Jitsu

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Release 1.5.2 WIP
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V1.5.2

-Player feedback implemented

-New button for the inventory

-Inventory Tutorial

-Garden bug fix Slot 7

-Blackscreen while fishing fixed (I hope)

-Removed some unnecessary dialogs and queries

-Menu is now labeled

-Creation and steam is easier to find.

-The chronic has now music

-Removed duplicate lines from some dialogs.

-Plants cost reduced in crab war (only the bottom 2 slots from 10 -> 7).

-You will now be notified before the forest that this area is still in progress.

-Small Bugfixes



In addition, I have added one more download. There you will find the ingame tutorials separately if you want to open them besides playing.

Screenshot 2023-02-19 163145.png
 

Jitsu

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Status Update and some Overview Screenshots:
Roadmap_2.png

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Crossroad
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Magic Glade
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