Dance of the Immortals [ABS Chp1 Re-release]

Discussion in 'Games In Development' started by Pixel Brady, Jun 20, 2012.

  1. Pixel Brady

    Pixel Brady Veteran Veteran

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    I'm going back and retroactively converting the game to ABS, as I feel this suits the playstyle of the game and story much more, and after testing the first two levels with the changes, I'm pretty confident that it's a vast improvement upon the current demo. I'll be re-releasing the screenies, video and demo once I'm caught back up (again!) to Chapter Two. This at least shouldn't take too long since I'm able to copy a lot of content directly across.

    http://danceoftheimmortals.wordpress.com/2012/06/19/doti-evolves-with-abs-sas/
     
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  2. Pixel Brady

    Pixel Brady Veteran Veteran

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  3. Pixel Brady

    Pixel Brady Veteran Veteran

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    http://danceoftheimmortals.wordpress.com/2012/06/24/short-break-pixel-brady-games/

    Taking a short break from DotI for a week or two while I do some work on mini-projects and work on some learning new stuff and stirring up my creative juices. There's already mini-project completed (a wee dungeon crawler) and I'm already working on a non-combat game for the first time. Come check it out, I could use all the support I can get for this, but will be back to DotI soon! :)
     
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  4. Pixel Brady

    Pixel Brady Veteran Veteran

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    Just givin' this a wee bump. Am split between Colonist and this, but still working. Got a lot going on for Chapter Two so far and is taking a while to decide what to do for everything. Still have to come up with some filler content for the city, as well as any extra ways to excitify the Dungeons (since there's three of them) and making sure they're all balanced well, as they can be done in any order. Either way, it's coming along well! :)

    http://danceoftheimmortals.wordpress.com/
     
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  5. Pixel Brady

    Pixel Brady Veteran Veteran

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    Have got two more dungeons built up now and am just adding the second subsection to chapter 2 and refining the dungeons, as well as polishing off the city. The graphics/mapping is starting to get a bit lazy, as I'm running out of tilesets and with two projects on the go, I can't afford to keep running around looking for unique tiles and music etc for every map in each game right now (there are plans to accomodate for this in the future though, but for now it's just going to have to be dealt with, unfortunately). Of course, have plenty of optional side-story involved, and have made sure all the side missions are optional, however they're recommended as the final dungeon is nails; I'm still trying to balance it out, as I just got my ass kicked by the boss!

    Also, after having seen Peter Molydeuxs twitter and have been readin' it, have got myself a wee account there for spitting out my plans for either game without going on and making some huge post (like this) for every single update. Seems like the purpose of the thing and I could definitely use something that's designed for smaller bits of info.

    S'lookin' good! Are you excited? I'm excited!

    http://pixelbrady.wordpress.com/
     
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