DAN's XP Stuffs

callmedan

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[Oct 16th, 2017] Check DAN's Assets for more stuffs (including assets for VXA, MV & maybe even other engines).

TERMS OF USE
Credits:
- Duc Anh Nguyen or DAN
- Enterbrain
- And anyone else is mentioned

Commercial:
Free for non-commercial & commercial projects. Leave a comment here or PM me if you use my resources would be nice (optional).

Editing:
You may edit my work for your personal use but do not share it.

Distributing:
Please do not distribute my resources without my permission. Link back to this thread if you wish to share.

Can be used:
In any RPG Maker engines if you own RMXP.

AUTOTILES
Cactus & Addons:
Note: The addons are not autotiles, add it into your tileset using a photo editor like GIMP, Photoshop, etc.
Autotile:

Add-ons:

SPRITES
ANIMALS
Black Tiger & White Tiger:


Dalmatian:
ORCS
HUMANOID
OTHERS:
Swamp animated bubble:
Note: With some simple edit, it may work as an autotile as well.


Secret door:

TILES
Interior
Dark Castle - Taller Pillar:


Wall:


Fireplace:


Dragon Pillars:

 
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Nisshoku

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Hmm. These look really good :D  I use RMMV though lol. Otherwise I would use them. But great job! 


Are you possibly gonna make them for RMMV at all?
 

Maidlyn

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@callmedan If it is 48 x 48 pixels for each individuals tiles you should be fine. :)  
 
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spritemight

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This looks great! I always find the hardest thing to do, other than make it pretty, is make sure it works when it tiles! Good job!
 

callmedan

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I just added few sprites :p
 

callmedan

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A simple edit of the pillar(?) in Evil Castle 02 tileset
 

Josey

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Hi!
The pictures are unfortunately not to be seen, photobucket must now be paid, so you can integrate the pictures. Would you upload the pictures somewhere else, please? I would like to see them and maybe use them :)

Josey~
 

Kes

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I know that there are still quite a number using it. I also know that there are people like me who can take XP resources (because we own the engine) and edit them to fit aesthetically in our Ace games. There are resources for XP which don't exist for other engines - I give you those animated straight down stairs in your post today as an example. And yes, I know that XP uses 4 columns of animation and Ace uses 3, but I know how to get round that, and can immediately see a use for it.

There is also the question of size. XP tiles tend to be taller than Ace, which for trees etc., is, imo, much better than the squashed down Ace RTP size. But obviously that is very much personal preference.
 

callmedan

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I edited the RTP to create a fireplace for my game. I think this might be useful for someone else here as well :kaohi:
 

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