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- Mar 13, 2012
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The screen changes are showing what the narrator is describing. It wasn't meant to be random.- The intro has been shortened indeed, however it still feels like a gigantic wall of information thrown at the player, what with the random screen changes
and quick strings of events being told. I suggest you hire a writer or something, because the narrative of the game is pretty weak.
This bug will be fixed with the correct script.- When Audrey joins in, her sprite doesn't appear in battle.
I just checked the game for the faceset errors. I only found one NPC without a matching faceset. One character's faceset doesn't completely match because Enterbrain did not create a faceset for People5. I'm stuck with that one for the time being.- Some of the facesets and charsets of some NPCs don't match in the second town.
I just fixed it! Thanks for reporting it.- The dramatic intro music lingers when you first take control of Franklin in the house.
I found and fixed the typos in the intros. Which NPCs have typos? Thanks- There are a few typos in the intro and a few NPCs. Double-check your text dialogues.
I am very open to suggestions. Please do not make any demands such as telling me what I "need" to do. You're not apart of this game's team. The doesn't have a team. Suggestions are welcome but demands are not.I will edit with some more when I resume play, just wanted you to know the general feeling I had of the features. The new intro is a good start, but you need to change the narrative's execution because it currently just weirded me out a bit, especially when, after all that, you get thrown into the cliché morning-waking start, which isn't necessarily a bad thing but it needs to be executed well.
Were you paying attention to the introduction? I won't answer your questions. Some of them can be answered in the introduction. One of your question is asking for a spoiler. I won't post spoilers.Anyone who reads the introduction and sees the barebones screenies and initial events will notice the whole thing is just a convoluted mess. What role does the Dragon Warriors' power play in Gauchet's "War vs. the World?". How big is the actual world, how many nations are there and what is Romanica?
I will not be changing the side view battle system. It is a simple system that I think works well. I've had other testers who liked the battle system.I would like you to reply to my comment on the side-view battle system - it looks like you just added the hero sprites to the right, moved the enemy sprites to the left and nothing else... it's really lacking.![]()
Please do not ask for spoilers. I will not tell you what the power is. Again please pay attention to the introduction. There is more to Gauchet's story in the introduction.The happenings that are told to the player are extremely vague. A group of unspecified nations become hungry for power and greed for no apparent reason (they "became intolerant" isn't really a reason), and started a Great War. Dragon Warriors appeared from nowhere and created an enormous "power". (what is a "power", anyways? Is it tangible?) Then, some guy rebels for no apparent reason either and is exiled. He then comes back and prepares to wage war against the World.
You're missing the point in my comments. Introductions don't normally tell the players everything about the story. The first half of the introduction is back story. The second half of the introduction gives the players some knowledge about what is happening in present. A person should not expect to know everything about the game's story in the introduction and in a demo.They were rhetorical questions, meant to show you that all the info you show but don't explain, in the end, doesn't have any value at all to the player when he tries your project because he can't really relate it to anything in the actual game (for the Demo, at least).
Really? Still sounds like it.I don't "not understand what is going on".
I have the right defend my game as much as Hesufo has the right to criticize it. I don't have to agree with anyone's opinions.No, he's complaining about your poor storytelling. Quit doin' the strawman thing.
I have not misunderstood this person's comments. He doesn't like the storytelling in the game. Fine, I can live with that. I know I won't please everyone.You're disagreeing with them by misunderstanding their significance, is the problem. If you give a piece of criticism a fair look and still disagree with it that's one thing, but when you ignore comments about your storytelling by pretending the person making them simply doesn't know what he's talking about... Well, then that's a little bit odd.
You have to understand. This isn't about offense and defense. You're not being attacked. Hesufo is only bringing up negative points so that you can try to fix them, and just ignoring them won't accomplish anything.
A good demo does. It covers the basics of gameplay, introducing the player to how they will work in the full game. It also introduces the player to the story, revealing enough to have the player asking for more, not "what did I just watch?"A demo is not going to tell you everything you want to know about the game.
I hate this type of thinking in the RM Community. I've seen it for years in numerous game topics. A developer has every right to reject criticism. I am sure the members who have made popular games have also rejected criticism.Sure you can, champ! But you're still doing it based on a false rationale, and your game will suffer if you're too eager to believe you're already perfect and don't need to change anything. It isn't a simple matter of "oh, he doesn't like it! oh well can't please everyone heh" when the person giving the critique has offered the reasoning behind their assessment (and in this case provided examples of games doing the same thing you want to do, better).
There's "can" and then there's "should". Looking at this topic, I believe you're disagreeing with him because he's being negative, and that you haven't given the issue much consideration past that. In the end, what you do is your business -- but you're going to poison yourself if you continue.
To reiterate, I'm not saying that you have to agree with him, necessarily -- but you have to at least take this kind of criticism into consideration. And no, you haven't done that aleady.
My demo does cover all of these basics.A good demo does. It covers the basics of gameplay, introducing the player to how they will work in the full game. It also introduces the player to the story, revealing enough to have the player asking for more, not "what did I just watch?"