I'm a little shock that the Dark Cloud Weapon script from VX and VX Ace never carried over to MV yet. Anyway, I want to request this Plugin as I'm looking for a Plugin that allows you to power up and evolve your weapon from using it in battle and earning Weapon EXP from defeated enemies. For those of you who don't know in the PS2 games, Dark Cloud and Dark Cloud 2 (Dark Chronicles in JP), in those games you have Weapons that gain levels and become more powerful and when they reach a certain level or cap you can evolve it into the next form with branching forms to pick from. The reason I'm looking for this kind of Plugin is I have a game idea in mind where my Protagonist has a Divine Weapon as his starting weapon. However, its powers are sealed and can only become stronger and awaken its abilities by defeating enemies and leveling up to unlock more of its strength. Sadly there's nothing I've found so far that has anything like what I'm looking for except for the Dark Cloud Weapon system that existed in the VX and VX Ace era. Here's what I'm sort of looking for in this Plugin: Allow enemies to drop another type of EXP exclusive for Weapon (or Weapons that have levels). Similar to Yanfly's Limit Point Plugin. Set how much EXP is needed for each Weapon and Level Cap. (i.e. Level 2 = 1000 WEXP required, Level 3 = 3000 WEXP or Require 2000 WEXP for each level) Set how much stat increase the Weapon gains per level.n (i.e. 1 Level Gain = +2 for all stats or +2 STR, +1 DEF, etc...) Set what evolved Weapons the base/previous Weapon can turn into. This is determine by Weapon Level and/or Materials to upgrade/evolve/build your Weapon to the next form. (i.e. Copper Sword Lv.10 = Iron Sword or Steel Sword w/ Steel Ores x5, Copper Sword Lv.20 = Gold Sword) Have a menu in the Main Menu to access or call Menu via other methods, (i.e. like prompting it up when talking to an NPC or pressing a key button like U) Optional: Allow Skills to be learned that is tied to the Equipment's level. (i.e. Basically Divine Weapon Lv.1 has no Weapon Skills, but upon reaching Divine Weapon Lv.2 it learns a skill. And ONLY for that Weapon equipped... removing it will lose the skill for that character until re-equiping it again) [Requires Yanfly's Skill Learn System Plugin or something similar] There's really not that much to this Plugin. It's kinda simple system, but can really be complex if you want to. Not to mention you don't have to have all Weapons to have levels or upgrades by keeping the Notetags blank or not using the specific Dark Cloud Weapon Plugin note tag. EDIT: This Plugin doesn't have to be JUST for Weapons. I would like to have this Plugin work for Armor and Accessories as well and any other equipment players might want. Allowing for more customizing their favorite gear or have special gear that needs to power-up by using it in battle over and over again. I guess you can call this Plugin an "Equipment Leveling" Plugin that's based off of the Dark Cloud system. I also like or hope that it would be capable with Yanfly or other Plugins too without too much worry. I like to see if I can combine this Dark Cloud Weapon Plugin with a Weapon Customization Plugin. Such as each Weapon has a slot when you can affiliate an item onto to boost the Weapon stats, give it special abilities, and/or element powers as well. If anyone know the kind of Weapon Customization Plugin I'm talking about, please point me to it. I might have missed it somewhere. I really want to have this kind of Plugin for MV and I think it can really add a lot of play-ability and customization for Players for different playstyle. Please and thank you!