Dark Cloud Weapon System: Small Edits

Vis_Mage

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Hey! :kaohi:

I was hoping someone could help me out with a couple small edits to this Dark Cloud Weapon script:
http://www.rpgmakercentral.com/topic/2779-darkcloud-weapon/

1. As it is, all items can be broken down to upgrade weapons, exept for items/weapons/armor with the <no sytnh> tag, which is kinda rough when I have hundreds of items/weapons/armor, and only want a couple dozen to be able to be broken down. Could you possible reverse this check, so ONLY items/weapons/armor with the <no sytnh> item can be broken down?

2. Could you add a script command to gain weapon exp outside of battle? As it is, the script is not comparable with MOG's battle result script (Here: https://atelierrgss.wordpress.com/rgss3-battle-result/ ). Although you could choose to make the two comparable, I figured a script call would be easier. Just something simple like gain_weapon_exp(100)

Thanks a million! :kaopride:
 

xdan

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Are you using V1.1? The link seems broken.
 

Roninator2

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If you go to that link and go to the second page there is a link to the 1.1 version. Also I believe question 2 was answered by vFoggy in another thread.
 

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