- Joined
- Mar 27, 2012
- Messages
- 263
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- 15
- First Language
- Greek
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Hello there.
I've been working on an MV game that aims to incorporate many of the peculiar game and narrative design choices and techniques seen in the Souls series and Bloodborne.
Everything's been going great, except - obviously - for the combat part. I was building a battle system centered around calculated decisions and trying to make it as engaging as possible, when Fallen Angel Olivia's Octopath Traveler plugins came out.
A streamlined battle system like that would provide the combat aspect of the game with the necessary oomph, except for one thing: it's designed to work best with a party of 4.
On the other hand, one of the main themes of the game is isolation, and I feel that having an ensemble of 4 at all times kind of defeats that purpose.
So, I turn to the collective mind:
Do you think that combat using the Octopath Traveler BS could work with a party of 1-2? And if yes, how so?
Alternatively, do you think there's a way to keep a pervasive feeling of isolation and loneliness in the game, even with a larger party? How would you approach that?
Thank you for your responses!
I've been working on an MV game that aims to incorporate many of the peculiar game and narrative design choices and techniques seen in the Souls series and Bloodborne.
Everything's been going great, except - obviously - for the combat part. I was building a battle system centered around calculated decisions and trying to make it as engaging as possible, when Fallen Angel Olivia's Octopath Traveler plugins came out.
A streamlined battle system like that would provide the combat aspect of the game with the necessary oomph, except for one thing: it's designed to work best with a party of 4.
On the other hand, one of the main themes of the game is isolation, and I feel that having an ensemble of 4 at all times kind of defeats that purpose.
So, I turn to the collective mind:
Do you think that combat using the Octopath Traveler BS could work with a party of 1-2? And if yes, how so?
Alternatively, do you think there's a way to keep a pervasive feeling of isolation and loneliness in the game, even with a larger party? How would you approach that?
Thank you for your responses!
