Darkness of Hope - Save The Heart of Painful

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
Hi guys i want to showcase my team for Indie Game Maker Contest
 
 
 
 
Title :Darkness of Hope - Save The Heart of Painful
Code Project : DoH - STHoP
Genre : Short RPG, Comedy, Drama
Duration : 30 - 60 minutes





Overview
 
It's the side story of the main project, Darkness of Hope. The game tells the story of Checilia Silviana and takes the setting in 5 years before the main story of Darkness of Hope begin.

Even though it's an RPG, there is no experience, level, stats or such--it's a completely linear RPG.
 

Synopsis
Darkness of Hope: Save the Painful of Heart tells the story about Checilia and her search for the reasons behind her clans's discrimination,by the other clans.
"Why?" She asks her parents, but no clear answer is given.
"Why?" She asks her sister, Eris, but, still the answer didn't satisfy her.
Thus, she was left in the dark with neither answer nor clue ....
Then, one day, there came an unknown army that invaded their residence. They killed her father, and her mother. Eris, took Checil into safety. But was it really safe?

Features
Unique yet Thrilling Battle System!
May fortune be with you. While it's all based on randomness, try your best and not to be trapped in endless battle.
 

Solve the maze, cooperative way!
You can't solve the labryinthine paths alone..


Screen Shot :​





 
 
Download Game:
This game is for the Indie Game Maker Contest, but is not submitted to that event-page. However, a link to rpgmakerweb's event-page can be found there.
If you want to vote for this game, you must register first rgpmakerweb.
Alternatively, you can vote for us via Facebook and Twitter.
* Be sure to install the font to play the game, please read the notepad in the game folder.

Link Download (New Version) : DoH STHoP

Fanspage:
https://www.facebook.com/DoHProject

Awaited suggestions and criticisms: D

Contributors Save The Heart of Painful:
Story Writer:
RonDChild
Zenisher

Translator:
Princess Dewintari

Editor:
Casian
richter_h
NachtEinhorn
Kuro DCupu

Eventer:
RonDChild
Kuro DCupu

Programming Battle:
Kuro DCupu

System / UI Programming:
Theo Allen
Yanfly

Composser:
Theo Allen
Jasson Prestilano
Freedom House Midi
Tam Music Factory
Enterbrain

Graphic:
RonDChild
Ciel Hyde
Enterbrain

Special Thanks:
Superkudit
LightNightKnight
Arc Silverberg
Kuru
Alvinofelix
numfanklewhat
Gramadi
rpgmakerid.com
segitia.net
you
 
Last edited by a moderator:

Indrah

Megane Berserker
Veteran
Joined
Mar 5, 2012
Messages
2,078
Reaction score
2,063
First Language
Spanish
Primarily Uses
RMMV
Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




 
+The combat style was fresh and interesting.
+Good use of combat animations/pictures.
+/-Mapping layouts were promising, but really lacked good tile use and detail.
+/- A lot of custom art, but some of it is a bit bland/falls flat (to my eyes).
-The intro is way too fast and compressed. It’s impossible to process even half of what’s going on.
-None of the characters were appealing, and the child was a pain in the neck.
-Writing is very unnatural (especially that child) and really need work.
-It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.
-Custom sprites really do not fit the maps.
-That windowskin border color is really distracting and bright.
-The dungeon map seemed very lazily done compared to the house.
 
To the developer: it seemed like the gameplay in parts would be quite nice, but it’s bogged down by bad scenes and silly dialog. Overall it does not do a good job of making the player interested (and I can say that child’s unnatural dialog really turned me off. You can’t really expect players to accept such unsubtle messages).
If the presentation was more carefully remade and the text updated you could be up to something. The combat was interesting, but too caught up in unnecessary dialog that slowed things down. It’s an rpg, but it seems to be built like a minigame in a visual novel.
 

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)





+The combat style was fresh and interesting.


+Good use of combat animations/pictures.


+/-Mapping layouts were promising, but really lacked good tile use and detail.


+/- A lot of custom art, but some of it is a bit bland/falls flat (to my eyes).


-The intro is way too fast and compressed. It’s impossible to process even half of what’s going on.


-None of the characters were appealing, and the child was a pain in the neck.


-Writing is very unnatural (especially that child) and really need work.


-It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.


-Custom sprites really do not fit the maps.


-That windowskin border color is really distracting and bright.


-The dungeon map seemed very lazily done compared to the house.


To the developer: it seemed like the gameplay in parts would be quite nice, but it’s bogged down by bad scenes and silly dialog. Overall it does not do a good job of making the player interested (and I can say that child’s unnatural dialog really turned me off. You can’t really expect players to accept such unsubtle messages).


If the presentation was more carefully remade and the text updated you could be up to something. The combat was interesting, but too caught up in unnecessary dialog that slowed things down. It’s an rpg, but it seems to be built like a minigame in a visual novel.
I didn't know, if this game not work in windows XP :(


I am just play in windows 7 and 8, this game work perfectly :)


Thanks about for this issue,

-The intro is way too fast and compressed. It's impossible to process even half of what's going on.
Perhaps because bgm only 1:10, I had to cut a long story into a very short XD


It's a little hard, I had to learn about timing again: D

-None of the characters were appealing, and the child was a pain in the neck.
About this, try playing until game end~, there will be many surprises in Dungen: D

-Writing is very unnatural (especially that child) and really need work.
We need to learn more about writing, thank you.


Our promise to polish it later on :)

-It seems to try to use Japanese manga-style sounds and uses, but comes across as really tacky.


-Custom sprites really do not fit the maps.


That windowskin border-color is really distracting and bright.
I should learn more about the UI, : hmm:

-The dungeon map Seemed very lazily done Compared to the house.
Iam agree, this dungeon very lazy, because tight deadlines. ehehe ...


I hope you can play it again until the end :D


Thanks for playing ^^


Thanks for the advice we will fix it :D
 
Last edited by a moderator:

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
BUMP !
PATCH for grammar and eye candy map dungeon : Download Patch
How to Install : Just extract and overwrite in folder project
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,854
Messages
1,017,004
Members
137,562
Latest member
tamedeathman
Top