Dash/Run Sprite

DreamX

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Dash/Run Sprite v1.0
By DreamX

 
Introduction/Features

Change sprites when dashing.


Patch Notes


None


How to Use 


Actors will change their sprite while dashing if an image file with the same
 name as their character image file exists, but with _Run added to it.
 For example, if the actor's normal sprite is using the Actor1.png image file,
 Actor1_Run.png must exist in the same folder. The character index will be the
 same.
 
 By default, if a run sprite could not be found, then the sprite for an actor is
 simply not changed.


Use <NoRunSprite:1> for an actor to disable changing their image on


dash.


Script


 Compatibility
 This plugin is compatible with Shaz's More Character Frames. Instead of adding
 _Run to the very end, you'll add it just before the part about the character
 frames. For example, the run equivalent of an image named $Character [8 8 8 8]
 becomes $Character_Run [8 8 8 8]


Credit and Thanks
 DreamX
 Thanks to Zalerinian on the Rpg Maker forums for their post on finding the
 directory.


Author's Notes/Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
 
Last edited by a moderator:

solaris1111

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Hi DreamX! I notice a problem with that wonderfull plugin. When you deploy a game, the run sprite plugin does not work anymore. I made sure the files _run are there. 
 

DreamX

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Hi DreamX! I notice a problem with that wonderfull plugin. When you deploy a game, the run sprite plugin does not work anymore. I made sure the files _run are there. 
Hello there.


I actually recommend using Galv's plugin for a running sprite, they have a more elegant solution. If you still have problems maybe me or Galv can help you.
 

EricDias

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Dash/Run Sprite v1.0
By DreamX

Introduction/Features

Change sprites when dashing.


Patch Notes


None


How to Use


Actors will change their sprite while dashing if an image file with the same
name as their character image file exists, but with _Run added to it.
For example, if the actor's normal sprite is using the Actor1.png image file,
Actor1_Run.png must exist in the same folder. The character index will be the
same.

By default, if a run sprite could not be found, then the sprite for an actor is
simply not changed.


Use <NoRunSprite:1> for an actor to disable changing their image on


dash.


Script


Compatibility
This plugin is compatible with Shaz's More Character Frames. Instead of adding
_Run to the very end, you'll add it just before the part about the character
frames. For example, the run equivalent of an image named $Character [8 8 8 8]
becomes $Character_Run [8 8 8 8]


Credit and Thanks
DreamX
Thanks to Zalerinian on the Rpg Maker forums for their post on finding the
directory.


Author's Notes/Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
Hey, for some reason when I use your pluggin, the hability to change sprites on the move route stops working. I really wanted this pluggin to work because it was the most easy and practical for me. Is there something im soing wrong?
 

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