Data Hacker: Reboot!

phoenix_rossy

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Announcement: Data Hacker: Reboot has now been released! We're on V1.0.0! Exciting stuff!

                                                                                         


Engine: VX Ace

Price: £9.99 

DRM: Choice between DRM-Free or Steam Client

Demo: Download here!

What's Data Hacker?

Why, I'm glad you asked. Put simply, Data Hacker seeks to explore the premise of there being 'virtual' worlds hidden away from view. Initiation started you down the path that sets events into motion and takes place almost entirely within a simulated Online Game. Corruption, the second title in the series allows you to continue your chosen path; Protector of the 'Real' people and players of the Online Game, or general of the Virtual society tasked with protecting their fragile existence.

Reboot continues on from the previous two games' overall lore, but features an entirely new cast of characters, settings and over-arching plot. While the core focus is on the narrative, there is also a strong focus on the gameplay; particularly the combat. While we're utilising the traditional turn-based side-view battle system, we shake things up a little with intricately-designed monsters, 'Hacking' skills that often yield unpredictable results, and a highly customisable class-hybrid system that allows you to shape your dream team to fit your own play style.

Trailers:

Trailer 1




Trailer 2





A small sampling of screenshots:















Reboot's Story:

 

Time, Space and Parallel universes collapse and merge, tethered to threads of reality and sustained by a paradoxical power source. 

Nothing is impossible - it is time to become a Data Hacker. 

 

The stage is set for a struggle that spans many Worlds and their people; a struggle that is bigger than any man, woman or child. Who knows what trials you will face, what adversity you will d

efy in your quest for the true meaning of existence? 

 

Data Hacker: Reboot is a Japanese-styled role-playing game that will make you question the very definition and value of life, reality, love and loss. We will laugh. We will cry. We will be gratified. 

 

Are you ready to take up this quest, and become a Data Hacker? 

 

Core Features: 

  • Beautifully crafted environments - explore a variety of unique World Fractures on your travels, from Fantasy and Sci-fi to Nightmarish and Surreal! 
  • Awesome Combat Scenes - Action-packed, classic turn-based battle system complete with voice acting! "Argh! Huh! Take this!" 
  • Totally Epic Sounds - An incredible soundtrack composed by Scott Holmes adds an ocean of depth to environments, battles and cutscenes 
  • Hacking, hacking hacking! - Break down restrictions. Smash through barriers. Manipulate monsters and achieve your goals. Each character has unique hack-style abilities!
  • Class-Hybrid System - A dynamic class-hybrid system allows you to create your dream team, with over 58 classes to mix-and-match. Train each character as you see fit, retaining all learned skills!
  • Engaging Storytelling - Take control of Thanier as he searches for his recently lost twin sister, recruiting a rag-tag bunch of characters to aid him in his quest. 
  • Rich Backstories - An intricate tapestry of backstories, motivations and goals create the backbone for each character design in the game. 
  • Unseen forces - Many powers, both dark and light, exist out there in the Shattered Worlds. Can there be peace, or at least a balance in this survival-focused reality? 
  • This is not the End - The Multiverse is abundant with practically limitless possibilities. The Data Hacker series along with your custom data shall continue... 
Playable Characters

Good character design is one of the key components of a great story. Each of the characters here can be recruited to join your team, and each comes with their own detailed back-story, hopes, desires and motives.



Thanier is headstrong and compassionate. Nothing gives him more pleasure than helping out those in need, (and if there's a valuable reward on the table, that's even better!). He is a rather flawed character, at least where the title of 'hero' is concerned, but in the end, he usually makes the right decision. 



Thanier's twin sister, Anyia, promptly leaves at the beginning of our tale. Thanier just knows that something is up, and he sets out in pursuit.  

Anyia is like her brother in many ways; headstrong and sure of herself. She would never admit that she continues to carry the burden of a previous life unforgotten, and the death of the twins' parents.



Damasc heralds from a World in which technological advancement is all but prohibited; a place where those who speak out against the powers are executed without trial. 

After a chance drop-in and meeting with Thanier, Damasc soon obtains his own Arm-COM; a device that augments and amplifies a person's synchronisation with the awesome uncanny Power of the Vortex.  

Damasc has trouble getting to grips with using the device effectively; specifically the act of bonding with a Familiar, and it is thought that he simply has trouble letting go of the laws once imposed upon him.



Lucile's mother died shortly following her birth, and her Father was always off fighting some bloody battle, 'making the World safer', as he so put it. Due to a mostly sheltered upbringing, Lucile is incredibly naive; often rooting for the good in people's hearts where there might be none. Lucile seeks something intangible; purpose in an otherwise bleak and uneventful life. 



Manny heralds from a society of rag-men. For many years, he has acted and feigned level-headedness and a lack of emotion, hiding the truth; he is different from the societal 'template' - an act of heresy that subsequently earns him a sentence of Death.  

Because his society do not use labels or names, after his rescue he is dubbed 'Manny' and accepted for who he is - a rather enthusiastic and excitable character indeed. 



Kal is a dragon-humanoid with an extensive lifespan and an exceptional level of wisdom and knowledge. He rarely talks about himself, but does give the impression of someone who once held great power and responsibility.



Katiliea is a book-smart young woman who works under the 'Professor' in the steampunk-style city of Victorium. Having lived a sheltered life, she feels that now is the time to break out and see the world fractures! She originally heralds from 'Ars Gothia' - a seemingly futuristic World with the darkest of secrets.



Nothing is more important to Xzus than family. Following the deathly departure of his wife during childbirth, he vowed to make his home world a safer place for his newborn child.  

Following the genocidal slaughter of many men, women and children, General Xzus is relieved of his command, whereupon he returns home. At the moment of his arrival, however, a bright, almost palpable light washed over the kingdom, enveloping everything...

Combat:

Combat is a pivotal feature in Reboot, and we intend to make it as fun and engaging as possible, with a myriad of skills, summons, equipment parts, monsters and familiars all combining to allow the player to choose how they wish to play. 

We are utilising a turn-based battle system, with enemies depicted on the left, and your team depicted on the right.

Your character's abilities are determined by their class, of which there are over 70 to choose from. Switching classes allows a character to learn some new skills, while still retaining those already learned. How your characters develop is entirely up to you!

Characters can also equip a 'Familiar' - the roaming Spirits of powerful beings whose origins are not clear. Doing so allows your character to gain unique attributes, skills, buffs and even the ability to call upon their chosen Spirit in battle.

All of these customisations combined make for a truly deep and unique gaming experience.

Enemies

 "These worlds are rife with aggression and hatred. I ask of you: Whom is the puppeteer who holds their strings?"

Cava - Also known as 'World-Eaters.' In the few years since the 'event' several World Fractures have disappeared completely, leaving some to speculate that the Cava are responsible. They are darkness incarnate; it's often best to just run away when faced with one.

The Cava monsters are usually visible on the field, and can therefore be avoided... sometimes.



Native - Before the 'event', most worlds were populated with a wide variety of creatures; some hostile and others more benign. Since that fateful time, power torrents have corrupted and mutated many of those creatures. It is, in fact, not uncommon for the Cava to 'recruit' native monsters.

The monsters whom are native to a World Fracture, or not borne of the darkness, ambush the player 'randomly' as they explore each habitat.

 



Stores: Buy from our store to get the DRM-Free version, or check out DH:R on the Steam Client

Thanks for checking the game out!
 
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boldpaste2

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Neat. what I really like the side view actors and monsters in battle. I got to get me a spriter that can do that! The concept of the story looks interesting to.

Pst! Put the link to kickstart up top and good luck! ;)
 

Shelby

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Did the same artist do the skeleton and the girl??
 

TheAwakeJake

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The battle system looks amazing!
 

phoenix_rossy

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Did the same artist do the skeleton and the girl??
Yeah.

The battle system looks amazing!
Thank you! You've not seen anything yet ;)

Neat. what I really like the side view actors and monsters in battle. I got to get me a spriter that can do that! The concept of the story looks interesting to.

Pst! Put the link to kickstart up top and good luck! ;)
I meant to link the image to the Kickstarter but yesterday was... just one of those days! 

The enemies are actually just carefully-selected and resized Thalzon's monsters. The player battle sprites use Holder's sheets as a base, but I did have to commission them (pixel art is not my forte).

Thank you for your kind words *bows*
 
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Shaz

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Moving to Commercial Game Releases. Congratulations!
 

Kes

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Congratulations.  As this is now a release, maybe you should edit the topic title, as it is a bit confusing (or at least it was to me, but perhaps I am just a bear of very little brain.)
 

Necromus

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Game bluescreened me twice in Cavo Auqa I think its called. Haven't seen a bluescreen since Win 98 lol, that definitely surprised me ^^

Any similar crashes reported from other players maybe?
 

phoenix_rossy

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Game bluescreened me twice in Cavo Auqa I think its called. Haven't seen a bluescreen since Win 98 lol, that definitely surprised me ^^

Any similar crashes reported from other players maybe?
Wow! No, never heard of this. Hmmmm. Demo or the full game?
 

Necromus

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Full game, and like I said, its really been a while since I last saw a bluescreen heh.

Playing under Win 7 64 Ultimate, with a Xbox 360 controller on my TV, but I doubt any of it has to do with the crash.

Just it happend twice already (haven't tried since), so I kinda doubt its something on my PC, no problems with any other kind of game or software for aslong I got that PC basicly.

I'll give it another try later, see if it happens again.

But for what I've seen so far, I quite like it.

Art wise it's really nice, the music is fantastic.

Just don't really like the battle animations, mainly the basic attack ones.

Thaniers attack looks like hes hitting twice, yet he doesn't, and the "slash" part of the animation looks too blocky I guess, too much of a gray slob imo.

His Mercenary rush states hitting 3 targets, yet it will hit 4 when there are more than 3 enemies. against Cava encounters you sometimes win the battle, even tho the Cava is still alive, looks like hes just giving up the turn before you kill him ^^

Few minor quirks ( didn't get that far into the game yet like I said), like placing the char right on a teleport event, after a teleport, so you can't just instantly walk back (inside buildings, not in the wilds), the rather weird map transition behavior in the woods/plateau, where the char walks a few step on its own, sometimes right into an enounter.

What I really don't get are the character busts. They look awesome styling and quality wise, just the poses are like super fanboi pleasing XD

The girl with the red hair (why does her sprite have a black/dark face btw?) looks like shes about to be... I dunno...hentai tentacle style "pleased", woman in general are really sexed up, look like they always blush and are just there for boobs.

I like boobs as much as the next guy, but I dunno, it dooooes look kindy whacky sometimes. I don't really mind it, just thought it's aquite ...interesting...choice of art :D

But the thing thatirks me most, is Damasc, thats just like a really cute girl, not a guy, sooo not a guy. Makes it feel even more like some cross dress or gender bender Manga.

Maybe thats just what you were going for, but I found it really hillarious.

Note that I don't think its bad at all, should that the style you're going for :p

Oh and Thaniers sister got angel wings on her sprite, yet the bust just shows this silver/gray hair, no wings, intentional?

Aaaand to close the post, something I'm just curious about personally.

What kind of scripts are you using for your resolution? Looks fantastic and plays really smooth!
 

phoenix_rossy

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Thanks for the input! I'll start tweaking.

Fanboi pleasing? You'll have to speak to my character artist ;) I pretty much gave her free reign with regards to character portraits.

It's actually funny that you perceive the characters as oversexualised. I've had compliments on how toned-down the art style is!

Damasc is just young, and has girlish features. I'll thank you not to make fun of him for it. As you might have noticed, he's a little sensitive. He's due for a growth spurt *SPOILER* haha.

Anyia's sprite just overstates her hair a little, they're not meant to look like wings.

As for the resolution, I'm using the experimental high-resolution DLL along with the 'Basic Window Resizer' script. I'm beginning to wonder whether it's the high-res DLL that's causing your bluescreen.
 

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