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- Jul 30, 2013
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DamageCalculations.xlsm version 1.0a
http://youtu.be/cMLnoBOCx9Q -Quick video on how to run damage calculations (Party vs Enemies & All Level All Skills). Quick guide though the UserForm
Edit 2013-09-03 (More Videos)
http://youtu.be/G2jlNnols2k -Quick video on setting up groups of mobs and adjusting enemy stats based on damage calculations (just an example)
http://youtu.be/4UTyCNMA8-o -Another video detailing skill scaling. A quick look at some easy skills to setup that scale with player level.
For Safety- Using Microsoft SkyDrive
Edit, Will open in Excel. Can then just SaveAs.
http://sdrv.ms/15JsFNg -Link to DamageCalc.xlsm
Read the Cover worksheet for more information.
What can it do;
You must first... Populate with your games data (currently default RPG Maker VXA data is left in the workbook).
Group Attack ON (Option 1)
Player's Party vs Enemy's Party. Each Player and Enemy gets 1 turn per round (Until Dead). Turn order is based on player Speed.
Speed is calculated based on RPG Maker VXA defaults. Turn order is determined then damage is calculated and applied.
Only Player and Enemies with a Logic of TRUE will be in the fight.
Group Attack OFF (Option 2)
This is used to determine 1 on 1 battles. Actor 1 will fight all Enemies (1-5) one at a time, then Actor 2, and so on. Use this to
determine how much damage will be done based on the variables you have defined with the userforms.
Use this for very focused selections.
All Level Skill Calc (Option 3)
This options is used to do the following. Each Actors with TRUE logic will advance from the min level you define to the max level you define. Actors will use the
highest level dmg skill (not necessarily the highest dmg skill) for the level they are currently at. Actors for each level (and skill selected) will attack each
enemy that is defined with logic TRUE. The Dmg, Skill Formula, and Skill Formula with Numbers will be Exported.
Each Enemy with TRUE logic will attack each Actor with TRUE logic from there defined min level to their max defined level. Each dmg based skill the Enemy has will
be calculated as well. The Dmg, Skill Formula, and Skill Formula with Numbers well be Exported.
Pics...

free screenshot software
.
.

image post
To Run or Open UserForms. Go to DamageTable worksheet and right click any cell (or double click).
Please let me know what is / isn't working so I can fix it. Also let me know what is / isn't clear so I can modify and explain things better. The VBA code is not locked, so feel free to pick this apart. In doing so, also be cautions of other versions from other people.
Kalithro
http://youtu.be/cMLnoBOCx9Q -Quick video on how to run damage calculations (Party vs Enemies & All Level All Skills). Quick guide though the UserForm
Edit 2013-09-03 (More Videos)
http://youtu.be/G2jlNnols2k -Quick video on setting up groups of mobs and adjusting enemy stats based on damage calculations (just an example)
http://youtu.be/4UTyCNMA8-o -Another video detailing skill scaling. A quick look at some easy skills to setup that scale with player level.
For Safety- Using Microsoft SkyDrive
Edit, Will open in Excel. Can then just SaveAs.
http://sdrv.ms/15JsFNg -Link to DamageCalc.xlsm
Read the Cover worksheet for more information.
What can it do;
You must first... Populate with your games data (currently default RPG Maker VXA data is left in the workbook).
Group Attack ON (Option 1)
Player's Party vs Enemy's Party. Each Player and Enemy gets 1 turn per round (Until Dead). Turn order is based on player Speed.
Speed is calculated based on RPG Maker VXA defaults. Turn order is determined then damage is calculated and applied.
Only Player and Enemies with a Logic of TRUE will be in the fight.
Group Attack OFF (Option 2)
This is used to determine 1 on 1 battles. Actor 1 will fight all Enemies (1-5) one at a time, then Actor 2, and so on. Use this to
determine how much damage will be done based on the variables you have defined with the userforms.
Use this for very focused selections.
All Level Skill Calc (Option 3)
This options is used to do the following. Each Actors with TRUE logic will advance from the min level you define to the max level you define. Actors will use the
highest level dmg skill (not necessarily the highest dmg skill) for the level they are currently at. Actors for each level (and skill selected) will attack each
enemy that is defined with logic TRUE. The Dmg, Skill Formula, and Skill Formula with Numbers will be Exported.
Each Enemy with TRUE logic will attack each Actor with TRUE logic from there defined min level to their max defined level. Each dmg based skill the Enemy has will
be calculated as well. The Dmg, Skill Formula, and Skill Formula with Numbers well be Exported.
Pics...

free screenshot software
.
.

image post
To Run or Open UserForms. Go to DamageTable worksheet and right click any cell (or double click).
Please let me know what is / isn't working so I can fix it. Also let me know what is / isn't clear so I can modify and explain things better. The VBA code is not locked, so feel free to pick this apart. In doing so, also be cautions of other versions from other people.
Kalithro
Last edited by a moderator:

