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Does this make it so that you can have more than 999 events on a map? Because I really need to find something for that or I can't finish my game...
Just curious, what are all of the events doing? Are the ones surrounding the edge all just determining when a player leaves the area, for instance? If so, you can probably replace them all with a single common event that checks X,Y of the player. Similar techniques may be possible for other repeated events that all do basically the same thing.I managed to get rid of some of the less necessary events, so it's a temporary fix.
So, any way you can combine the functionality into a single parallel process event? A little more work to create the event, but frees up a lot of events for use.They are setting passabilities. It's a kind of 3 dimensional map.
I just made an autorun event that called the 4th common event in the downloadhello, how to turn on [sYS!]'s conditional switch.?
i've tried it using event that directed to call common event [sys], but nothing happened
