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So there's this new rpg that came out recently that I feel solved the problems of day/night very simply; The player pushes a button to change the time. Literally that simple. I was worried when I saw the game had a day/night system but so far they don't lock any of the important things behind it (shops, bars, etc) and it switches over very quickly and it's pretty pleasing to watch.
I'm not saying this has changed my opinion on whether or not a game should have it, but removing the inconvenience (and more generally, the negatives) of a system goes a long way to letting the positives shine.
I'm not saying this has changed my opinion on whether or not a game should have it, but removing the inconvenience (and more generally, the negatives) of a system goes a long way to letting the positives shine.