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- Oct 23, 2015
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Hello! I'd like to open up a discussion into designing day/night systems in your game. This is not to talk about how to do it, (i.e. with plugins, or events) but rather a topic on what sort of considerations and design choices you would make when designing a day/night time system in your game.
For example, in my game Naima's Melody, we are looking to implement a day/night system which will dictate the appearance and availability of certain events, enemies, quests, shops, etc. One thing I'm weighing is that I want the NPCs in the world to retreat into their homes at a certain time. I'm not sure if I would try to show them moving into their homes, or simplify the process by having a screen appear that says something like "Night Time" and have all the NPCs/events disappear in the mean time before the screen fades back to the game.
So what sort of things have you done or would you do when designing a day/night cycle in your game?
For example, in my game Naima's Melody, we are looking to implement a day/night system which will dictate the appearance and availability of certain events, enemies, quests, shops, etc. One thing I'm weighing is that I want the NPCs in the world to retreat into their homes at a certain time. I'm not sure if I would try to show them moving into their homes, or simplify the process by having a screen appear that says something like "Night Time" and have all the NPCs/events disappear in the mean time before the screen fades back to the game.
So what sort of things have you done or would you do when designing a day/night cycle in your game?