George Halstead

Veteran
Veteran
Joined
Mar 24, 2017
Messages
67
Reaction score
13
First Language
English
Primarily Uses
RMMV
Friends i have looked for a while to find a plugin or way way that i can setup a system for my game that does the following.

Would like it to have a Day/Night system that of course will control the lighting in the game.
As well i would love it to remind the player to rest/sleep and if the player does not rest/sleep they would get weaker so that even having a battle would likely threaten to lead to a game over <---(optional).

I have tried to follow some tutorials and must be missing something as i can never get it to work and that is why i am requesting some help.

I use the latest RPG Maker MV and if need be i can disable any plugin that may be of conflict.
 

HexMozart88

The Master of Random Garbage
Veteran
Joined
May 15, 2016
Messages
2,166
Reaction score
4,090
First Language
English
Primarily Uses
RMVXA
You may not be in need of a plugin here, actually.
For the lighting and such, simply run a parallel process event that has screen tints followed by wait commands.
For the reminders, you can turn on a switch each night and when that switch turns on, you just increase a variable for tiredness, and display the reminder in an event triggered by that switch. As the variable decreases, you can apply a state that lowers their defense in battle, and then when it reaches maximum, you can have a situation like Harvest Moon where you fall asleep wherever you are and wake up in bed.
 

George Halstead

Veteran
Veteran
Joined
Mar 24, 2017
Messages
67
Reaction score
13
First Language
English
Primarily Uses
RMMV
@HexMozart88 That sounds pretty straight forward. Will give it a try. I "THINK" i have the time and day system running correctly so now to just need to try to do the reminders and the status affects. You were very helpful. I think i just lack confidence as of yet as i am newer to the software.
 

Latest Threads

Latest Posts

Latest Profile Posts

Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......
party time.png
If you've played Knight Shift Chapter 1 this image'll mean something to you. If not, that's also fine!
Here's a medical question for ya: Why do I start lightly coughing after I drink coffee?
Well, someone "reviewed" my game. Didn't credit me anywhere in the video and spent 2 minutes insulting it. Going to ignore that and move on.
To cut down on map lag, I've been researching how to implement a lighting layer as a single map overlay instead of a bunch of individual lights. Hopefully I'll have a screenshot soon!

Forum statistics

Threads
117,266
Messages
1,105,962
Members
153,440
Latest member
VicArt
Top