Kuro DCupu

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What is this about?
One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra.

* Please pardon the video... I'm suck at video editing and gave up half way.

Requirement
  • Adept knowledge of how script call works in event.
  • Understanding of how common event works.
  • Understanding how to create structural event.
  • 4 variables (Bar Fill, Bar Max Fill, Bar Phase, Interaction Mode), 3 common events (Temporary Bar, Interaction Core, Interaction Mode), and 2 additional switch (check success, urgent terminate).
  • Difficulty level : Adept
Changelog
V1.1
* Use 3 common event, 4 variables, and additional 2 switches to make it more organized.
* New : You may make your own custom interaction preset ID. Including an example of new mashing mode which doesn't have resist value.
* New : Added smooth show picture for mashing mode.
* New : Added a terminate switch to quickly end an interaction. Including an example to make an interruption event.
V1.0
* Use 2 common event, and 4 variables.
* Smooth bar update.


There are three stage of normal common event.

Temporary Bar common event, is required to update the bar image.
1590068910696.png

Interaction Core common event, is the main control of the interaction event. This is the one that you called from your event.
1590068831185.png

Interaction Mode common event, is the list of interaction mode. You may create your own preset ID here.
1590068769460.png

Finally an example of how you called it from your event.
1590069009863.png

Download sample
DCupu - Temporary Bar V1.1 (5mb / GD) NEW!
DCupu - Temporary Bar V1.0 (5mb / GD)

Points to be noted
  • It's designed to be organized for study purpose and user friendly. User only need set variable mode, variable max bar, and call a common event.
  • It's designed to be "smooth". You rarely see any bar that smooth.
  • The interaction mode is a bonus. Perhaps you can learn to make structural event from it.
  • Recommended usage for trivia / immersive event, such as opening chest, cut trees, foraging, etc.
  • In the end this is done via eventing. You might want to seek proper plugin like variable gauge which may fit your need. Unless you participate in certain rpg maker challenge where plugins are unallowed.
  • This one is free to use. I made it for study purpose.


At last, let me know if there's something you don't understand or what would you like to suggest to improve it.

Thank you ~
 
Last edited:

GoodSelf

Zhu Li! Do the thing!
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I like this alot! It's perfect for harvesting plants, or using the mash to mine a rock. I'll certainly be experimenting with this in another project.
 

PresaDePrata

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Simple and very useful. Just tested. I need to get to know a little more about pixi so i can customize your meter bar. Thanks for sharing this.
 

Kuro DCupu

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UPDATE!
Temporary Bar are now much organized and have more features.

* Use 3 common event, 4 variables, and additional 2 switches to make it more organized.
* New : You may make your own custom interaction preset ID. Including an example of new mashing mode which doesn't have resist value.
* New : Added smooth show picture for mashing mode.
* New : Added a terminate switch to quickly end an interaction. Including an example to make an interruption event.

Thanks for the feedback~
I'm counting for more to also improve myself.
 

xabileug

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how do you make it so that the bar starts empty and fills in left to right? or the bar starts full and depletes from right to left? thank u.
 

Kuro DCupu

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how do you make it so that the bar starts empty and fills in left to right? or the bar starts full and depletes from right to left? thank u.

Thanks for your input~
Currently there's no convenient way to make such change. It requires modification at some part. But I'll keep that in mind for the next update.
 

ShadowDragon

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I use galv bar which can do the same, but right to left or from left to right to fill.
but this is also pretty need for puzzles, good job :)
 

Geeguz

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So I have my game resolution resized and everything and when I got everything set up I realized the bar was a bit off to the side and after screwing with the temp.bar anchors a bit I thought I had it fixed but realized events on different map positions would have the bar leaning off to one side. I know enough about script to get this to work but I don't know enough to know if I'm screwing with the right setting or not. Am I doing something wrong? I just want the bar repositioned over the event it operates under.
 

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