Synopsis Humanity as we know it has gone extinct. The only remnant of the human civilization is the Orbital Ark, an intelligent space station that has the sole purpose of recreating the human species in case of a global extinction event. But in order to begin its work, it has to confirm that all higher forms of life have died out. However, while the planet has become a gigantic wasteland, the animals and humans that once inhabited it didn't simply die out; they changed; they turned into bizarre parodies of their former selves. In an act of desperation the Orbital Ark decided to send down an improvised robot with the mission to find a weapon capable of eradicating all life and prepare the world for the terraforming process. Genrally I would best describe it as Wall-E meets Silent Hill, in 2D. The World Earth is no longer the blue planet. The oceans have become swamps. Constant acid rain destroyed the forests. Most of its surface is covered by junkyards, chaotic ruins of gigantic cities and sheer endless factory complexes. The game is divided into 4 worlds. Urban Jungle This is were the protagonist lands. Most of the city has become engulfed by the nearby junkyard. The streets are covered in garbage. The ruins are populated by tribes of chimpanzee-like mutants that wage constant warfare against each other. Industrial Complex A gigantic factory that used to produce almost every product imaginable. It is still functional, but the lack of maintenance turned it into a cancerous growth, consuming everything around it to construct misshapen objects without any purpose. It is populated by two species of mutants that operate its machinery. The Overseers, who are severely deformed, but still somewhat intelligent, and the Slaves, brainless workers that carry out the orders of the Overseers. Bunker When the world started to fall apart, those who could afford it retreated into this hightech facility deep underground. But as the time passed, and they had no hope of ever returning to the surface, their sanity started to drift away, before they finally died. This bunker was built to last an eternity, so most of its systems are still fully functional, including its security system... Test Site Here, a new kind of weapon of mass destruction was developed. The entire area is contaminated with high levels of radiation. Most of the animals and plants that survived have adapted themselves to this extreme environment by reproducing and changing faster than the radioactivity can destroy them. Characters Orbital Ark The only remnant of humanity. Its memory is filled with all cultural achievements made throughout history by all civilizations and the DNA of all life forms. As a protective mechanism, it has been programmed to be unable to unleash its power as long as earth is populated. Messenger The Orbital Ark built this robot out of its own spare parts and gave him a consciousness built from its own memories of humanity. It has the mission to find the Apocalypse Bomb, a weapon capable of engulfing the entire planet in a gigantic nuclear firestorm. Gameplay Similar to classical Survival Horror games, the gameplay consists of exploration, combat and puzzle solving. Most of the weapons and tools that the player can find can be used both to fight and to solve puzzles. Some tools can be also used to evade combat. The protagonist can survive large amounts of damage, but health items are very rare. Screenshots Spoiler Background At its core, this game is intended to be a collage of my own nightmares loosely bound together by the game's story. The development up to this point was very slow. Originally I wanted to start working on this game more than six years ago. Back than I got myself the RPG Maker XP. But due to various other problems the game was stuck in its concept phase for 4 years. Two years ago, after having some sort of midlife crisis, I started actually working on the game. But more than half a year later I switched to the RPG Maker VX. One year ago I finally switched to the RPG Maker 2003 and have been constantly working on it since than. Right now I'm stuck with the enemy design and my tilesets look somewhat sterile; However, the combat system is fully functional and I expect to release a demo by the end of this month.