Okay hope I'm not breaking any double posting rules here, but I think I need to clarify some things up to help get an explanation.
So as I said in my first post I'm trying to get it so that when there is no save file present the continue option becomes unavailable. How I've tried to accomplish this is by as was suggested using the DataManager.isAnySavefileExists() in a conditional branch(picture 3). What is supposed to happen is that if there isn't a save file present, a switch activates which makes it so the player can't access the continue option(picture 4), and the continue picture becomes greyish(picture 2). When a save file is present, a different switch(picture 5) is to activate which makes the continue option available and accessible. Problem is the script isn't working, so I'm not sure what I'm doing wrong, any help is appreciated. This is an evented title screen using hime's pre title events plugin.