Story & Characters
+ The characters, while fulfilling basic archtypes, were all very likeable and interacted well.
+ The humour and dialogue was extremely refined, and often flowed very naturally.
+ The story's twists kept the cutscenes fresh and enjoyable, besides the stellar dialogue and characters.
- Some of the scenarios felt forced, for example, the second-last encounter.
- Some directions in the game were quite vague or misleading, for example, using a stepping stone to cross a river or going back to the wrong church.
7/10
Presentation
+ Clever use of Etolier-style facesets added to the light hearted theme of the game, and portrayed a lot of emotion during dialogue.
+ Edits to the RTP were great, and the choice of tileset as a whole worked very well in terms of setting a definitive design format for the game.
+ Mapping was very well done, with open areas to explore but with still enough guidance as to not becoming stuck or lost.
+ The choice of music was spectacular, with the gothic and quirky themes really screaming (pardon the pun) "Halloween".
- The battle system used fully default graphics - correct me if I'm wrong on this. The RTP battlers broke the simplistic theme of the game slightly, in my honest opinion.
9/10
Gameplay
Firstly, let me say that I'm stunned. Not only was the mod system a huge, huge achievement in my eyes, it's also scarily close to what I'm planning for my game.
+ As stated above, the mod system was a massively enjoyable feature of this game, keeping battles fresh and encouraging the player to think rather than grind.
+ Characters having different types of AP etc. as well as unique equips and skills kept me on my toes and really pushed me to think ahead instead of just the current turn.
+ There were plenty of hidden items and mods to find which makes a replay seem possible - often a rare thing with RPG Maker titles!
+ The actual length of the game felt spot on. Not too long, and not too short, either - a perfect blend of character development and an atmosphere of it being a "short game".
- Encountering enemies seemed all over the place, with some respawning, some not and some chasing you around while others just stood there looking bored.
- Actually taking control of the possessed enemies would have been a big plus!
- While I admire your want to vary the gameplay, I felt the need to build energy up to fly around a bit pointless. The accuracy minigame, however, with opening doors, was very appropriate and enjoyable.
8/10