RMMV Dead Sprites Chrono Engine ABS

darthbirdy3

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Hello! It's me again with more Chrono Engine ABS questions. It seems like people aren't super fond of helping with this plugin due to its complexity, so I am sorry to bother. Would there be a way to make an ABS enemy change to a dead sprite once you kill them? By default, the event fades out and erases upon death.
 

Dopan

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You can use an EventSpawner to spawn "UnitGraves",..
Im sorry i dont know Chrono Engine ABS ,but it seems that its about having battles on Map..
(In SRPG tactikal battlesystem we use also mapbattle, and i made "UnitGraves" with an Eventspawner )
I didnt made any Plugin for "UnitGraves" yet, but basicly its about storing the position of events in variables and to Spawn a Dead Unit CharSprite on the same position where a Unit dies..
(i did that with eventing in Common Events only)
Sry that i cant give you a Step by Step advice for this, and I am not sure if my Solution fits in a " Chrono Engine ABS " but i guess it could work..

Edit
You can look into the Common Events of one of my tutorial Demos, to find out how my solution works
(signature spoiler)
Screenshot_1.png
 
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