- Joined
- Feb 21, 2017
- Messages
- 350
- Reaction score
- 274
- First Language
- English
- Primarily Uses
- RMMV
What are some ways you can think of dealing with Difficult Encounters ?
What i mean by this is, The Enemies being on almost the same level of Stats as the Player or a Higher level. In this case, There needs to be some options for the Player to consider to come up with a result other than an outright Game over.
How can you think of making these options more interesting other than the default options available in RPG Maker ?
Here is an idea i considered - Making some kind of an interesting way of using "Flee" Command in Battles. It should't feel like you merely escaped the Battle, The action of fleeing a Battle should directly reflect your Skill / Effort in some way, that ought to make the Player feel like they were responsible for their own fate.
What i mean by this is, The Enemies being on almost the same level of Stats as the Player or a Higher level. In this case, There needs to be some options for the Player to consider to come up with a result other than an outright Game over.
How can you think of making these options more interesting other than the default options available in RPG Maker ?
Here is an idea i considered - Making some kind of an interesting way of using "Flee" Command in Battles. It should't feel like you merely escaped the Battle, The action of fleeing a Battle should directly reflect your Skill / Effort in some way, that ought to make the Player feel like they were responsible for their own fate.
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