After fooling around with the database and some of Aindra's windowskin resources and looking over a recent windowskin discussion here: http://forums.rpgmakerweb.com/index.php?/topic/14983-what-is-going-on/#entry152030
I still have some questions about the best way to construct Ace windows.
As most folks probably know, there are many resources for windows available from VX http://forums.rpgmakerweb.com/index.php?/topic/14078-rpg-maker-vx-and-vxace-windowskin-resources/
including windowskin splitters and Aindra and Woratana's Windowskin Generator with resources included.
But the thing is that with the way Ace handles windows, all bets are off for the way the VX windows show up in Ace.
This is what I am encountering:
* It matters very much how much shading is on your background ace windows help.bmp
in sections A and B. Although you can change the RGB colors, you cannot alter the grayscale shading on the window at all. So in some ways you are better off making parts A and B completely desaturated, and just selecting colors completely from the database window.
** If you don't put anything in section A then section B doesn't show up in the window for me. (I haven't tested this many times yet, but so far, whatever area is transparent in section A has no image from section B either.) But the A section does need to be completely filled with some kind of color/shade info, it seems, to carry the background info through.
*** If you DO add color in part A, it will affect the final color of your windowskin. So you will not be able to use the same color values for a windowskin with a grayscale part A and B as one with colored part A to get the same result.
The part I bolded is the part I am most interested in hearing from folks about.
Because then all I really need is a bunch of grayscale backgrounds for those windowskins, and I can stop messing with color at all in that section.
But Woratana and Aindra's generator is gonna be outdated for Ace, which is a shame.
I still have some questions about the best way to construct Ace windows.
As most folks probably know, there are many resources for windows available from VX http://forums.rpgmakerweb.com/index.php?/topic/14078-rpg-maker-vx-and-vxace-windowskin-resources/
including windowskin splitters and Aindra and Woratana's Windowskin Generator with resources included.
But the thing is that with the way Ace handles windows, all bets are off for the way the VX windows show up in Ace.
This is what I am encountering:
* It matters very much how much shading is on your background ace windows help.bmp
in sections A and B. Although you can change the RGB colors, you cannot alter the grayscale shading on the window at all. So in some ways you are better off making parts A and B completely desaturated, and just selecting colors completely from the database window.
** If you don't put anything in section A then section B doesn't show up in the window for me. (I haven't tested this many times yet, but so far, whatever area is transparent in section A has no image from section B either.) But the A section does need to be completely filled with some kind of color/shade info, it seems, to carry the background info through.
*** If you DO add color in part A, it will affect the final color of your windowskin. So you will not be able to use the same color values for a windowskin with a grayscale part A and B as one with colored part A to get the same result.
The part I bolded is the part I am most interested in hearing from folks about.
Because then all I really need is a bunch of grayscale backgrounds for those windowskins, and I can stop messing with color at all in that section.
But Woratana and Aindra's generator is gonna be outdated for Ace, which is a shame.
Attachments
-
322 bytes Views: 20
Last edited by a moderator:
