- Joined
- Sep 8, 2015
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- English
Hey guys! So I had an idea for a plugin, and I need YOUR help... for a death counter! Here's how it works -
You assign each actor a variable (say... actorDeaths001, actorDeaths002, actorDeaths003, actorDeaths004).
It starts off as zero - but, as soon as they get the Death status condition (whether through an "instant kill" attack, HP hitting zero, or however else it may happen), it adds 1 to the variable. One point is added when the condition is inflicted, but removal of the condition will NOT reset the variable.
This has a variety of applications - you could have an endgame score display that showed how many times each actor died (you could also alter the script to cover other status conditions), have weaker versions of bosses for players who aren't so good at the game, have it change the ending of the game (for instance, before I switched over to MV, I had a setup prepared so that, when you beat the game, each character had a different ending - and their endings would change based on how many times they died throughout the game - those who never get inflicted with Death win the best endings, while those who died a lot would get a bad one - and those who struggled a little (but didn't die much at all) would get neutral), etc.
Now, it doesn't have to count deaths from parts of the game that weren't saved, it doesn't have to count your game overs, etc. Quite simply, it's a variable tied to an actor and a status condition that raises by 1 whenever the condition is inflicted.
You assign each actor a variable (say... actorDeaths001, actorDeaths002, actorDeaths003, actorDeaths004).
It starts off as zero - but, as soon as they get the Death status condition (whether through an "instant kill" attack, HP hitting zero, or however else it may happen), it adds 1 to the variable. One point is added when the condition is inflicted, but removal of the condition will NOT reset the variable.
This has a variety of applications - you could have an endgame score display that showed how many times each actor died (you could also alter the script to cover other status conditions), have weaker versions of bosses for players who aren't so good at the game, have it change the ending of the game (for instance, before I switched over to MV, I had a setup prepared so that, when you beat the game, each character had a different ending - and their endings would change based on how many times they died throughout the game - those who never get inflicted with Death win the best endings, while those who died a lot would get a bad one - and those who struggled a little (but didn't die much at all) would get neutral), etc.
Now, it doesn't have to count deaths from parts of the game that weren't saved, it doesn't have to count your game overs, etc. Quite simply, it's a variable tied to an actor and a status condition that raises by 1 whenever the condition is inflicted.
