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I have an ability that grants death immunity for a few turns. However upon the end of the battle it is instant game over if the player ends the battle with this state. I would prefer to make it so that the player cannot have <1 hp for the duration of the state but I can't think of any way to do that.

My other thought is to not have the state cleared at the end of battle and then have it removed during scripts. Really I'm at a loss as to what approach to take to get the desired effect. Any input would be appreciated, Thanks

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