- Joined
- Apr 27, 2014
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Greetings gentle peoples of the interwebs, I have a question to pose to you all.
Lately I've been thinking of integrating a permadeath mechanic into my game, while the reason for it is partially to increase investment in any given battle, the other reason for it is game world lore. Specifically, the idea of emotional investment in life & death conflict, & how when raising the dead is a common occurrence, it is often not being reflected culturally in the game world. As well as how having a readily made MacGuffin to override death, overturns the dramatic tension of the death of any given character, & creates a plot hole when not used by those who would presumably be motivated to do so.
A good example of this problem, is how the infamous Aerith death scene at the hands of Sephiroth, runs into a real problem as soon as someone asks "Why didn't they just cast Revive or use a Phoenix Down to save her?"
Personally, I am inclined to think this particular fantasy trope is far to often relied upon as a game mechanic, with little to no thought given to the wider implications & impacts to the world it occurs within. Thus I am inclined to remove the mechanic, largely for game world lore reasons.
However, I am curious to learn what all of you think about death & resurrection from a lore perspective, both as players & game developers.
How does the presence of resurrection mechanics impact the story for you as a player? As a developer do you use resurrection in your games? If so how do explain their operations from a lore perspective?
Lately I've been thinking of integrating a permadeath mechanic into my game, while the reason for it is partially to increase investment in any given battle, the other reason for it is game world lore. Specifically, the idea of emotional investment in life & death conflict, & how when raising the dead is a common occurrence, it is often not being reflected culturally in the game world. As well as how having a readily made MacGuffin to override death, overturns the dramatic tension of the death of any given character, & creates a plot hole when not used by those who would presumably be motivated to do so.
A good example of this problem, is how the infamous Aerith death scene at the hands of Sephiroth, runs into a real problem as soon as someone asks "Why didn't they just cast Revive or use a Phoenix Down to save her?"
Personally, I am inclined to think this particular fantasy trope is far to often relied upon as a game mechanic, with little to no thought given to the wider implications & impacts to the world it occurs within. Thus I am inclined to remove the mechanic, largely for game world lore reasons.
However, I am curious to learn what all of you think about death & resurrection from a lore perspective, both as players & game developers.
How does the presence of resurrection mechanics impact the story for you as a player? As a developer do you use resurrection in your games? If so how do explain their operations from a lore perspective?



